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  1. #141
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Decent healers who had any independent thought were thinking this when they released the previews.

    "Wait until it goes live and THEN make judgements" we were told.

    So we did

    "Maybe SE will finally make mobs hit harder so healer's will have to heal!"

    Nope. Still casting just as many GCD's on damage spells as before. Just now the rotation is 2 1 1 1 1 1 1 1 1 1 1 2

    And again and again we were proved right. It's like the FFXIV development team has no idea that healers have to be able to complete the MSQ. They need damage to do that.
    It's one of those moment where seeing all premonitions come true doesn't feel good at all.

    Saw another interview come and go with the most neutral of questions about Shadowbringers. What with FF14 being at the upcoming PAX convention, where are the journalists that played Shadowbringers for longer than to the credits, slapped goty on it and never looked at it again. Someone who can come within question-asking distance with the Director without the questions in question being vetted or handpicked. Not for particulary accusatory questions, but when asked about our green iconed jobs (and class) get the kind of behind-the-scenes excited exuberantion they show for pretty much everything else when asked about 1.0, the lore and when they spent twenty minutes talking about nin on Live Letter LV.

    Given the track record, I can imagine Yoshida sitting, pretending to look ponderous for a moment, suddenly shoot out an arm with an outstretched finger pointing in the back of the room, shouting "Nani?" and while everyone's heads are turned he bolts from the room and to not be seen again for the rest of PAX. Succesfully avoiding talking about ast, sch and whm again.

    Because despite the Director going on about playing MMO's of the past, SE seem quite happy lumping whm, ast and sch together all under "healer" as all their problems are the same and can be solved the same way. Would like to think someone playing that long ago that nuances and inconvenices to work around and eventuelly with is playstyle with draw when you have many to choose from.

    Only other mention I came across was in an interview with Famitsu with the battle scenario, but also battle systems team. Thanks to U/CarrieRofLight for the translation. (link)

    "Kawamoto: As a member of the battle system team, i wanted healers to be conscious. We actually held down/nerfed healers' healing capibilities across the board in shadowbringers, so having a percentage based attack that hit hard was on purpose."

    Which just confirms what we knew: Healing spells effect havn't increased, actually went down. Really hope they can get Kawamoto up for a Q&A or interview, he might know more why we got the iteration we have now, why everything under and at 80 feels like an afterthought.
    (8)

  2. #142
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Honestly, healing as a whole is just unappealing right now unless you like healing so much that you don't mind healer dps rotations being uniform across the board.

    All simplifying healing does is just make healers worse overall because the high skill players will get bored and play dps/tanks since those actually have complexity other than glare spam between medica casts, as well as remove any skill variation between healers to just "Which healer used the most glares/broils in the fight?"
    (4)

  3. #143
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    IMO healers need like 1-3 more dps abilities. On the OGCD would be ideal with low cooldowns.

    My problem with healers is we went from several dps options to 3 for the most part which is not fun for me. So much so that I am leveling up my healers in MSQ roulette because if Im going to be bored might as well get moogle tomes for it.
    (3)

  4. #144
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Derio View Post
    IMO healers need like 1-3 more dps abilities. On the OGCD would be ideal with low cooldowns.

    My problem with healers is we went from several dps options to 3 for the most part which is not fun for me. So much so that I am leveling up my healers in MSQ roulette because if Im going to be bored might as well get moogle tomes for it.
    I don't remember WHM or AST really having anymore options than they do now. In fact WHM really ended up evening out with the loss of Aero III but the gain of blood lilly. AST always just had malefic and combust, with lord of crowns thrown in whenever it came up. I guess earthly star also but that isnt just a DPS skill.
    (0)

  5. #145
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SieyaM View Post
    I don't remember WHM or AST really having anymore options than they do now. In fact WHM really ended up evening out with the loss of Aero III but the gain of blood lilly. AST always just had malefic and combust, with lord of crowns thrown in whenever it came up. I guess earthly star also but that isnt just a DPS skill.
    From hw to stormblood we lost cleric stance toggle, to flatten the skill ceiling on healer so everyone can play it. From stormblood too shadowbringer we lost cleric stance and a dot on sch and whm. And don’t forget sch having the possibility to spread dots and shadow flame, that’s just gone for whatever reason ( too difficult for new player that want to play sch , ofc they need to appeal to wow players .They made astro cards so unappealing for controller players and even to some degree keyboard player it’s hilarious. Healing in a lot of fights is utter trash and unfun/challenging. And the healing down time we have we look for 1 debuffs every 30 secs and spam one button for dmg (pretty sure my keyboard dies on me in a raid if I continue that). Look for example Alexander ultimate the hardest (newest fight) in the game. The first two phases are really heal intensive and afterwards except the brute/chaser enrage in phase 3 there is nothing. Even perfect Alexander hits like a wet noodle in comparison to the first bloody phase. You spend so mutch time pressing the same one button so long in a row, it’s not fun or challenging.
    (5)

  6. #146
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SieyaM View Post
    I don't remember WHM or AST really having anymore options than they do now. In fact WHM really ended up evening out with the loss of Aero III but the gain of blood lilly. AST always just had malefic and combust, with lord of crowns thrown in whenever it came up. I guess earthly star also but that isnt just a DPS skill.
    in heavensward AST had combust 1 (instant) and combust 2 (casted)
    (3)

  7. #147
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    The shb changes at least lays the ground work for 6.0, as boring as they feel the healers, they and even tanks are actually pretty darn balanced. So yeah they could easily expand on healer dps since heals are pretty fairly covered, sch and ast could use a bene or % based heal cause living and super still suck to heal thru with them but that about it heal wise.
    (0)

  8. #148
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hanayumi View Post
    The shb changes at least lays the ground work for 6.0, as boring as they feel the healers, they and even tanks are actually pretty darn balanced. So yeah they could easily expand on healer dps since heals are pretty fairly covered, sch and ast could use a bene or % based heal cause living and super still suck to heal thru with them but that about it heal wise.
    The groundwork of healers has been laid out.
    Only by level 80?

    "Don't worry, New Healer main. The game will start for real in the level 81-90 stretch. Look forward to it!"
    (4)

  9. #149
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YusiKha View Post
    The groundwork of healers has been laid out.
    Only by level 80?

    "Don't worry, New Healer main. The game will start for real in the level 81-90 stretch. Look forward to it!"
    Well to be fair a new healer prolly never got to experince things before the great purge! :P Also expect to lose out of those big beautiful numbers anyway im sure well get hit with a number crunch then too. Also also always the possibility well see a new healer in 6.0 sure these 3 are pretty balanced but new can always stur things up. Please continue to support our forum with complaints the devs look forward to it!
    (0)

  10. #150
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by YusiKha View Post
    The groundwork of healers has been laid out.
    Only by level 80?

    "Don't worry, New Healer main. The game will start for real in the level 81-90 stretch. Look forward to it!"
    This is the real issue with the wait and see future changes crowd, Why should it take 80 levels for you to feel invested or having fun in any any job let alone 90.

    Does not matter if they change how content interacts for healers in 5.2, 6.0, X.X what have you, they need to improve the experience throughout from ARR to ShB else it will remain harder to keep fresh healers invested and if veteran healers keep getting turned off with how content currently is designed it only lead to a healer shortage.

    Something will give, either the playerbase will just give up or the devs actually do something more likely the former but waiting and seeing just doesn't help anymore.
    (5)

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