For a large company its not that much work hell when I worked on maps or did before it got destoryed on warcraft 3 I wrote it just fine your excuse lazy work because thats what it is this is a company that has 100s of people working on the game its not just 20 people sitting there...
Beside you wouldnt have to show it it could be a hidden goal until the final expansion then it can split end and only effect THE ENDING one ending with the heros lovely doovy hippes and one were we kill them all and restore the worlds togeather it could literaly just have 1 extra line based on the choice that shows up in the characters Inn room with ascian and zodiark talking to them something hell I could do by myself in 4 hours if I was on pc and had mod tools lol so no it wouldn't be that much work for a company with over 100 PEOPLE WORKING
Also you wouldn't have to create two diffrent stages you would have your basic story which is already built in for the good toe hippie story and all you would have to do is create a 2nd scene with character deaths on one side and maybe 2 communcation scenes that would take under 42 hours with their tools lol
Yes when I did maps I didn't have all the fancy tools and advance animation but I still took the basic store my maps had and wrote out endings and show ups for every person who made a request for a choice and I was one person and 2 choices isn't that much work it doesn't even double the amount of work ... everytime I see that I think you haven't wrote out rp plans or even worked on a basic project. For the most part you don't have to change a single thing outside diffrent animation and object/ characters that show up and if you want only if you want you can make npcs say cruel lines if the person is going the darker path but thats just a basic choice. for the most part it would take 3 hours to write out and place the character to pop up for 5 mins to say one line like "good work we will soon cause the rejoining" then fade away like your a secret spy or something lol



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