Who is failing mechanics, what they are casting (or not ) when, etc. A tool makes it easier, but I have done enough farm parties without a parser to know. Most healers do nothing and just stand there, all it takes is a simple glance. A lot of players are actually just simply being very obvious when doing things wrong. You just (yes) don't know to what extent they are truly failing without the tool. Either way, if you can't clear you can't clear.
Last edited by SturmChurro; 02-08-2020 at 03:54 AM.
WHM | RDM | DNC
Yes you can.In my opinion, you cannot force fights to have a DPS check and then forbid people from seeing their/others DPS.
How do you know what the problem is when you are not allowed to see/speak about it?
Also, the reason we have access to information about our jobs optimal rotation is due to people parsing this stuff, over and over.
People are only seeing this "negative" side to it, yet all this information wouldn't be out there if it weren't for the right tools.
It's the number one reason as to why people can and know how to improve in the first place.
I have been that way until Blizzard open the forbidden door to allow plugins in their game
Can you point me to some of the savage content you're apparently doing? The game I've been playing has super light DPS checks with very low damage requirementsBut one thing does not let me go, if they are so against it why are they making savage content so dependent on good DPS then? Smells like elephant big contradiction isnt it? Why design a activity that has a real DPS "timer" in it if they are punishing people for calling out someone for the low dps?
That's probably why SE is "fine" with the status quo. SE has made their stance known that they won't have a parser built into the game, but they won't do anything about third party parser unless it causes problem.In my opinion, you cannot force fights to have a DPS check and then forbid people from seeing their/others DPS.
How do you know what the problem is when you are not allowed to see/speak about it?
Also, the reason we have access to information about our jobs optimal rotation is due to people parsing this stuff, over and over.
People are only seeing this "negative" side to it, yet all this information wouldn't be out there if it weren't for the right tools.
It's the number one reason as to why people can and know how to improve in the first place.
How can you tell you're getting better at the game, if the game itself doesn't even allow you to understand your own progress?
Just saying "yay guys we did it gj" at the end of an encounter after spending 2/3 of the fight dead or with a weakness debuff doesn't make you improve. And simply memorizing scripted mechanics doesn't help that much either.
It's a thing of players unable to keep their mouths shut, so to speak, and the mass report mentality for any supposed "slight" that ruins a good thing.
WHM | RDM | DNC
If you can beat a fight that you couldn't previously, then you're getting better.
If you beat the fight with less deaths, then you're getting better.
If you beat each phase of the fight with the boss at lower HP, then you're getting better.
If you beat the fight at a faster time, then you're getting better.
If you're more comfortable at beating a fight, then you're getting better.
There are probably other ways to tell if you're getting better, especially if you play with the same people regularly.
It's almost as though the hostility brought to Yoshi-P and staff from these very forums are proof enough that the NA community does not deserve in game meters. Let alone encouragement to use them for group play.
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