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  1. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    YoshiP is a former WoW enthusiast, so no wonder why he is against the DPS meters.

    But one thing does not let me go, if they are so against it why are they making savage content so dependent on good DPS then? Smells like elephant big contradiction isnt it? Why design a activity that has a real DPS "timer" in it if they are punishing people for calling out someone for the low dps?
    I simply dont get, why not make it mechanically challenging by introducing some RNG mechanics instead of forcing the dps meters by the design, because thats what it boils down to when you get to end game there really isnt much things to do other than challenging the hardest content due to how poor and pathetic casual content is.

    If they really wanted to make community more friendly they would take away enrage mechanic altogether making DPS less important and make supporting other players much more important. Its EVEN WORSE than that, because they are literally making the content sprinkled with enrage timer much much more important and rich and rewarding than anything else in the game, this is some next level BS design. And i have no problem with a game having extra difficulty content, but SE seems like they are pushing most of their FFXIV budget into the game modes that are the most difficult ones and requires a DPS meter to finish of.
    (20)
    Last edited by Nedkel; 02-07-2020 at 11:26 AM.