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Thread: 5.2 Liveletter

  1. #11
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    People are going to overact regardless of the time they release balance info (90% of the time these people have no clue how the thing they are whining about fully functions) the issue is this is another sign they can't take constructive criticism. We have multiple people in the community that crunch the numbers and perform sims better than the dev team ever could. With that said welcome to 3-12 months of waiting for them to "balance" your favorite job cause its here to stay.
    (3)

  2. #12
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    It's a double edged sword for sure but it's not like they have ever acted on feedback before the content gets released as far as I can remember so they might as well just deal with it after it comes out instead of having months of people complaining regardles if they understand what they are complaining about or not.

    It's an annoying decision for sure but I can see where it comes from.

    I guess we're all Heavensward MCH and DRK now (it'll take years until our jobs get fixed)
    (2)

  3. #13
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Billythepancake View Post
    Honestly comes off as cowardly to me. They've been called out several times about how bad things would be before it came out, and instead of listening they did it anyway, and guess what? It ended up bad. Remember energy drain? Remember how everyone said that was an awful idea to get rid of it when it was first announced and they did it anyways? Remember how, to nobody's surprise, other than SE, it was terrible? Comes off to me as they don't like being called out. Some times I swear the devs in this game want it to be Weenie Hut Jr.
    4.0 Lilies
    Red Mage and Samurai low damage
    Tank Stance having a gauge cost
    White Mage and Black Mage having no utility
    Piercing debuff

    And that's just to name a few times when the community called out their bad design decisions only to be proven right.
    (11)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #14
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    But in all honesty, not knowing till the patch goes live makes me more worried and concerned, not less.
    This.
    If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)
    (9)

  5. #15
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EaMett View Post
    This.
    If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)
    Not releasing details is less about dealing with backlash (they know that's coming regardless), and more to do with the fact that everything in the upcoming patch has already been finalized and they're busy working on patch 5.25.

    If they gave details too far prior to patch release, and the community rightly protested a change that was going to hit a job particularly badly, it would *look* like devs ignored the community and proceeded with the change anyway. Fact is, unless something was going to lead to hacks/abuse, they wouldn't be able to alter the change this close to patch time. That code is locked. So their best option is to wait for outcry at patch release, and work any adjustments into the patch coming after it.
    (4)

  6. #16
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    What's wrong with healers?
    (1)

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by EaMett View Post
    This.
    If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)
    And once a patch is live, SE considers it "locked in"... because they don't do job changes once prog starts. Not that the odds of getting a problem fixed before the lock were very great, but now SE won't touch it at all. Which they probably see as a good thing...
    (3)

  8. #18
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    993
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I just stopped having expectations entirely. Maybe the new relics will make me want to log in a little more but I just bounce around GNB, SCH, DNC and RDM (DPS usually in 24 mans).

    I'm just playing the waiting game until 6.0. The alternative is art of war spam with occasional oGCD.
    (3)

  9. #19
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by xxvaynxx View Post
    What's wrong with healers?
    We spend most of our runs spamming the damaging spell and healing very little. Savage parsers, heck even regular dungeon runs parsers show the average healer spends at least 50 to 60 percent of their time casting the very boring damage spells. (And that is being generous, most of the time its around 70-80%). This means there is very little to heal and healers find themselves idly standing by if they don't dps.

    This upsets both the people that would like to heal more and the people that would like more interesting things to do during healing downtime.

    This situation was predicted as far as the first skill reveals of shadowbringers where healers saw their dps spells dramatically reduced in number and their rotations simplified without any apparent increase in encounter healing demand.
    (19)

  10. #20
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by GrimGale View Post
    We spend most of our runs spamming the damaging spell and healing very little. Savage parsers, heck even regular dungeon runs parsers show the average healer spends at least 50 to 60 percent of their time casting the very boring damage spells. (And that is being generous, most of the time its around 70-80%). This means there is very little to heal and healers find themselves idly standing by if they don't dps.

    This upsets both the people that would like to heal more and the people that would like more interesting things to do during healing downtime.

    This situation was predicted as far as the first skill reveals of shadowbringers where healers saw their dps spells dramatically reduced in number and their rotations simplified without any apparent increase in encounter healing demand.
    To be fair the "DPSing majority of the time" is kinda the draw to healers in this game. Could DPSing as a healer be more interesting? Sure, but I don't think healers really need to be forced to spam GCD heals as that's just as boring as spamming GCD damage spells.
    (4)

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