Quote Originally Posted by SamRF View Post
They should use it asap when appropriate, not when everyone is full health.
Well, again, that's like saying Energy Drain is bad because SCHs will just use that over Lustrate, Excog, or Indom, when that is patently untrue. Even with granting blood lilies, the bigger benefit from Tetra and such would be reducing the number of GCDs spent healing. If that means one more GCD that can go to Glare instead of Cure II or whatever, that's 300 potency on its own. Long story short, you're essentially gaining an extra 150 potency on Tetra if you wait a few seconds until it'd save a GCD rather than popping it off immediately. Unless you're absolutely not healing at all, in which case you're not clearing and you're bad.

Now onto criticizing the proposal. First off, I really disagree with changing Medica. While the existing cure 3 (which you change to cure 4) does have its uses, one of the biggest drawbacks is the low radius of the heal, and if you're deciding to give it medica's radius instead, then what even is the point of changing it to be targetable on other people? This is a change that didn't need to happen.

Enchantment, while a decent idea, I will say right now that the stone/glare version will never be used. Saving it to pair up with Fluid Aura is always a better idea in single target scenarios, with aero/holy being better for AoE.

Reflect needs either a higher potency, or to be an oGCD. It's essentially a 135 potency AoE that deals even less damage if the enemy decides to cast a spell during those 10 seconds. Stone II already outclasses it for single target, and in 10 levels Holy will make it absolutely useless for AoE as well.

Shell and Protect, with their low duration, should be an oGCD. This seems like it would largely see use in countering boss AoE attacks, and you need to be able to reliably get your counter off before it finishes casting.

I'm not sure what's going on with Medica. You mention both that and Cure IV, saying Cure IV will get a HoT effect but it's unclear if you mean if cast while Medica is ongoing, and if so is that the regen potency listed? In that case toggling it on for the Cure IV regen and then IMMEDIATELY turning it off is the only use for it. Even assuming that every tic when it takes 100 MP it also has that 100 potency regen and not the 50 potency, that is STILL a definite downgrade from our current Medica II.

Valor and Faith should be AoE. Considering the cost of what goes into them and their lengthy cooldown and short duration, you're looking at buffing maybe 4 attacks by 10% for one person. Allow it to buff the whole party and it should be fine. Either that or increase the duration.

Plenary Indulgence doesn't need to be changed, or at least not like this. You're putting an additional hefty MP drain on one of the few occasions where MP is a major concern (AoE heals), just to justify slapping an additional 10% healing potency buff on top of the existing effects. Confession AND 10% potency is really kinda overkill anyway, in the situations where AoE healing is difficult (largely back to back AoEs) the bigger issue is the max HP of the party members and our MP rather than the potency of our heals.

Just a heads up, I guarantee you the other blood lily effects won't see any use once Afflatus Misery is learned. 900 Potency is hard to top, and the new blood lily abilities you've added are tame children by comparison.

Transcendent Afflatus needs to be buffed. With 15% of your casts removing a mere 1 second, you will barely see an increase in lilies. 5 seconds would be more noticeable.

Also, while dispel is nice, never discount the value of aesthetics. A lot of people like their wings, and would be sad to see them go.