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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My idea for the WHM III

    this is just for fun.
    any constructive comment or polite criticism are welcome but any toxic and rude comments will be ignored.

    changes to blood lily:

    every healing spell will nourish the blood lily.

    every cure/Tetragrammaton will nourish it.
    every cure will slightly nourish the blood lily while Tetragrammation will nourish it like Afflatus Solace.

    1 afflatus skill/Tetragrammation = 2 cure skills

    the lily gauge remains the same, every 30 seconds will give a lily charge up to 3 charges.

    skills :

    lvl 1: stone

    lvl 2: cure

    lvl 4: aero

    lvl 10: medica moved.

    cure II- Restores HP of target and all party members nearby target. cure potency 300,cd 2.5 s, cast time:2s ,range: 30y ,radius: 15y

    lvl 12:raise

    lvl 15:fluid aura

    lvl 18: stone->stone II.

    aero-> aero II.(moved from 46)

    lvl 25: regen(moved from lvl 35)

    lvl 30:unlocks blood lily

    cure I-> cure III- Restores target's HP.cure potency 700,cast time: 1.5,cd 2.5s

    enchantment-the next damaging spell gain additional effect:
    * stone/glare- additional 50 potency
    *aero/dia- spreads dot to nearby enemies worth 60% potency(like bane from SMN).
    *holy-stun duration increase from 4 to 7.
    *fluid aura-deals 60 potency damage and deal drowsy state,inflict 40 potency dot that last for 18s.
    last for 15s ,Cost:1 blood lily,cast:instant(oGCD)

    lvl 35: haste-Reduces spell & weapon skill cast time and recast time, and auto-attack delay by 20% to target. cost:500mp,cast instant,cd:150 (oGCD)

    reflect- upon hit, deal 45 potency damage to the attacker. duration 10s cd:45s,cast:instant(OGCD)

    lvl 40: cure II->Cure IV- Restores HP of target and all party members nearby target. cure potency 550,cd 2.5 s, cast time:2s ,range:30y, radius:15y

    shell-reduce magic damage to self and nearby party members by 10%. cost:600MP ,duration:10s,cast:1s, CD:60s

    lvl 45: holy

    protect-reduce physical damage to self and nearby party members by 10%.cost:600MP ,duration:10s,cast:1s, CD:60s

    lvl 50: medica II removed.

    medica-heal self and nearby party members every second. casting cure IV will grant hot effect that last for 15s. cure potency:50, regen potency:100,cast:instant,cd:0,mp cost: 100 mp every second, toggle(oGCD)

    benediction

    lvl 52: unlocks lily gauge.

    asylum.

    Afflatus Solace .

    lvl 54: stone II->stone III

    aeroII-> aero III.

    lvl 56: assize.

    lvl 58: thin air.

    Afflatus Rapture(moved from lvl 76).

    lvl 60: Tetragrammaton.

    lvl 62:Valor-increase target Strength and Dexterity by 10%. cost:1 blood lily, cd:180s,cast instant,duration:10s

    lvl 64: stone III->stone IV

    aero III->aero IV

    lvl 66: divine benison

    lvl 68:faith - increase target intelligence and mind by 10%. cost:1 blood lily, cd:180s,cast instant,duration:10s

    lvl 70:Plenary Indulgence-increase healing potency by 10%. every 10s Grants Confession to self and nearby party members that last for 10s.cannot be cast during thin air,cast:instant,cd:0,mp cost:200 mp every second, toggle(oGCD)

    lvl 72: stone IV-glare

    aero IV->dia.

    lvl 74: Afflatus Misery-same effect.cost:1 blood lily,cd:90s,cast:instant

    lvl 76: Transcendent Afflatus(trait)-every cast of glare/dia has a 15% chance to reduce lily gauge timer by 1s.

    lvl 80: temperence removed.

    dispel-remove 1 boon status effect from target. cd:90s,cast instant
    (2)
    Last edited by CrimsonGunner; 02-03-2020 at 06:42 AM.

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I like the blood lily enhancement idea. However the problem with tying blood lily gauge with healing/supportive oGCD would be that healers will be tempted to use those on cooldown instead of saving it for opportune time, which may not be such good design.

    I'd say add a new oGCD that grants 1 blood lily instead of Tetragrammation. Or maybe tie it to Fluid Aura so it will have an actual use and we can see that nice animation more often.

    I'd also add an oGCD of maybe 120s that gives you 3 stack blood lily. Of course if any of this results in too much dps, you can reduce potencies. What's more important is engagement.
    (0)
    Last edited by SamRF; 02-01-2020 at 10:30 PM. Reason: [healing/supportive] oGCD

  3. #3
    Player
    Urthdigger's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    People SHOULD use their oGCDs ASAP. They're not for emergencies. Unless you meant to imply that people would fire it even if absolutely no healing is required at the moment, but that's like saying Energy Drain is bad for SCH because nobody would use aetherflow for heals. Sure, technically someone might do that, but they're a dumbass who'd get more damage done to the boss if they played it smart instead.
    (0)

  4. #4
    Player
    SamRF's Avatar
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    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Urthdigger View Post
    People SHOULD use their oGCDs ASAP. They're not for emergencies. Unless you meant to imply that people would fire it even if absolutely no healing is required at the moment, but that's like saying Energy Drain is bad for SCH because nobody would use aetherflow for heals. Sure, technically someone might do that, but they're a dumbass who'd get more damage done to the boss if they played it smart instead.
    They should use it asap when appropriate, not when everyone is full health.
    (0)

  5. #5
    Player
    Urthdigger's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SamRF View Post
    They should use it asap when appropriate, not when everyone is full health.
    Well, again, that's like saying Energy Drain is bad because SCHs will just use that over Lustrate, Excog, or Indom, when that is patently untrue. Even with granting blood lilies, the bigger benefit from Tetra and such would be reducing the number of GCDs spent healing. If that means one more GCD that can go to Glare instead of Cure II or whatever, that's 300 potency on its own. Long story short, you're essentially gaining an extra 150 potency on Tetra if you wait a few seconds until it'd save a GCD rather than popping it off immediately. Unless you're absolutely not healing at all, in which case you're not clearing and you're bad.

    Now onto criticizing the proposal. First off, I really disagree with changing Medica. While the existing cure 3 (which you change to cure 4) does have its uses, one of the biggest drawbacks is the low radius of the heal, and if you're deciding to give it medica's radius instead, then what even is the point of changing it to be targetable on other people? This is a change that didn't need to happen.

    Enchantment, while a decent idea, I will say right now that the stone/glare version will never be used. Saving it to pair up with Fluid Aura is always a better idea in single target scenarios, with aero/holy being better for AoE.

    Reflect needs either a higher potency, or to be an oGCD. It's essentially a 135 potency AoE that deals even less damage if the enemy decides to cast a spell during those 10 seconds. Stone II already outclasses it for single target, and in 10 levels Holy will make it absolutely useless for AoE as well.

    Shell and Protect, with their low duration, should be an oGCD. This seems like it would largely see use in countering boss AoE attacks, and you need to be able to reliably get your counter off before it finishes casting.

    I'm not sure what's going on with Medica. You mention both that and Cure IV, saying Cure IV will get a HoT effect but it's unclear if you mean if cast while Medica is ongoing, and if so is that the regen potency listed? In that case toggling it on for the Cure IV regen and then IMMEDIATELY turning it off is the only use for it. Even assuming that every tic when it takes 100 MP it also has that 100 potency regen and not the 50 potency, that is STILL a definite downgrade from our current Medica II.

    Valor and Faith should be AoE. Considering the cost of what goes into them and their lengthy cooldown and short duration, you're looking at buffing maybe 4 attacks by 10% for one person. Allow it to buff the whole party and it should be fine. Either that or increase the duration.

    Plenary Indulgence doesn't need to be changed, or at least not like this. You're putting an additional hefty MP drain on one of the few occasions where MP is a major concern (AoE heals), just to justify slapping an additional 10% healing potency buff on top of the existing effects. Confession AND 10% potency is really kinda overkill anyway, in the situations where AoE healing is difficult (largely back to back AoEs) the bigger issue is the max HP of the party members and our MP rather than the potency of our heals.

    Just a heads up, I guarantee you the other blood lily effects won't see any use once Afflatus Misery is learned. 900 Potency is hard to top, and the new blood lily abilities you've added are tame children by comparison.

    Transcendent Afflatus needs to be buffed. With 15% of your casts removing a mere 1 second, you will barely see an increase in lilies. 5 seconds would be more noticeable.

    Also, while dispel is nice, never discount the value of aesthetics. A lot of people like their wings, and would be sad to see them go.
    (0)

  6. #6
    Player
    SamRF's Avatar
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    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Urthdigger View Post
    Well, again, that's like saying Energy Drain is bad because SCHs will just use that over Lustrate, Excog, or Indom, when that is patently untrue. Even with granting blood lilies, the bigger benefit from Tetra and such would be reducing the number of GCDs spent healing. If that means one more GCD that can go to Glare instead of Cure II or whatever, that's 300 potency on its own. Long story short, you're essentially gaining an extra 150 potency on Tetra if you wait a few seconds until it'd save a GCD rather than popping it off immediately. Unless you're absolutely not healing at all, in which case you're not clearing and you're bad.
    You're right, I didn't think through what you had said.
    (1)

  7. #7
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
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    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Urthdigger View Post
    critique.
    ty for the comment but i disagree with your critic about the skills. cure being targetable from afar is still vital and important even with that radius especially if u find urself in a situation that u got cut off from others stack range.
    as for turning so many skills to ogcd i don't agree with that either ,it will just make white mage be too busy to play as well.
    and your assumptions about what will see any use are highly questionable especially about blood lily since u get it more frequently then every 90s.

    while ty for commenting about the skills ,i won't be changing the ideas behind them for now

    i also reccommend u check medica II potencies again cause cure IV combine with the regen effect from medica is identical to medicaII and even better since its burst heal is higher then medicaII.
    (0)
    Last edited by CrimsonGunner; 02-02-2020 at 02:17 AM.

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    ty for the comment but i disagree with your critic about the skills. cure being targetable from afar is still vital and important even with that radius especially if u find urself in a situation that u got cut off from others stack range.
    as for turning so many skills to ogcd i don't agree with that either ,it will just make white mage be too busy to play as well.
    and your assumptions about what will see any use are highly questionable especially about blood lily since u get it more frequently then every 90s.

    while ty for commenting about the skills ,i won't be changing the ideas behind them for now

    i also reccommend u check medica II potencies again cause cure IV combine with the regen effect from medica is identical to medicaII and even better since its burst heal is higher then medicaII.
    My comments on what will and won't see use are based on math and the numbers given. If I have a choice between 50 potency and 900 potency in an attack, pretty sure I'm gonna pick the 900 potency every time. As for medica, it's still a downright nerf. Near as I can tell, it has two components: a steady 50 potency for 100 MP a tic, and triggering a 100 potency regen for 15 seconds from Cure IV. The first part of this is straight up useless, 50 potency a tic is a laughable amount of healing, and costing twice as much MP as its potency makes it by far the most inefficient heal MP-wise in the entire game.
    (0)

  9. #9
    Player
    Volkaj's Avatar
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    Oct 2018
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    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    puts glasses on
    Let's see...
    1. "Every healing spell will nourish the blood lily". There is info on how much this is for Cure I-IV, Tetra and Afflatus skills, but none for Regen. This is especially important since Regen is WHM's most potent single-target GCD spell.
    2. There doesn't seem to be a point to Enchantment once you get Afflatus Misery. The raw potency of Misery dwarfs the various effects Enchantment gives, even with the cooldown.
    3. Getting Blood Lily charges for using Tetra means every Tetra is worth 1/3 of a an Afflatus Misery, or 300 potency. This means using Tetra on cooldown (even if it overheals) is a DPS gain. Overhealing for DPS will feel bad.
    4. Outside of Tetra, using GCDs for healing will still be a DPS loss (or neutral at best with 2x Afflatus + Tetra). Which means in strict DPS scenarios (or when optimizing) you'll still want to be spamming Stone/Glare with Aero/Dia and nothing else.
    5. Renaming skills Medica -> Cure II, Cure II -> Cure III, Cure III -> VI will confuse every new player. We already have plenty of newbies that think Cure III is single target.
    6. I have to assume Reflect to be on target, otherwise its pretty useless.
    7. There is no mention of the range on Cure II/VI. This is fairly important since the current Cure III drawback (and spice) is that its short-ranged. The removal of Medica II (and Medica) means that having the range of Cure VI be as short as current Cure III would make WHM lacking pre Afflatus Rapture, and Cure VI having Medica-like range would be overpowered compared to SCH and AST alternatives.
    8. Are Shell/Protect GCDs? If yes, they are rather inefficient compared to SCH/AST alternatives. Even considering that WHM is supposed to be the pure-healer type. If they aren't, they shouldn't have a cast time.
    9. For Medica, if I understand this correctly you get a 50p HoT as long as the skill is active, then a 100p HoT for 15s (5 ticks, 500 potency) when you use Cure IV when under it? If that's the case then a single Cure IV could be worth 1050p worth of healing per GCD, without any cooldowns to speak of: pop Medica, use Cure IV, drop medica. This is fairly overpowered compared to SCH/AST alternatives, and even encroaches on the efficiency of some OGCDs (Indomitability is less efficient than this, for instance, and of course has a cooldown).
    10. For Faith/Valor you'll have to do some hard math and theorycrafting to find out where this is a DPS gain over Misery. It might be easier to just use Misery all the time.
    11. Plenary Indulgence has the same issues as Medica. Lack of cooldown and incredible GCD healing boost means WHM will end up solo healing everything.
    12. Transcendent Afflatus: SB's original lilies are back! This is useless at best, harmful at worst because it'll screw up your GCD timings.
    13. Dispell: what is a "boon status effect"?
    (0)

  10. #10
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
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    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Volkaj View Post
    Dispell: what is a "boon status effect"?
    it means a buff effect
    (0)

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