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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My idea for the WHM III

    this is just for fun.
    any constructive comment or polite criticism are welcome but any toxic and rude comments will be ignored.

    changes to blood lily:

    every healing spell will nourish the blood lily.

    every cure/Tetragrammaton will nourish it.
    every cure will slightly nourish the blood lily while Tetragrammation will nourish it like Afflatus Solace.

    1 afflatus skill/Tetragrammation = 2 cure skills

    the lily gauge remains the same, every 30 seconds will give a lily charge up to 3 charges.

    skills :

    lvl 1: stone

    lvl 2: cure

    lvl 4: aero

    lvl 10: medica moved.

    cure II- Restores HP of target and all party members nearby target. cure potency 300,cd 2.5 s, cast time:2s ,range: 30y ,radius: 15y

    lvl 12:raise

    lvl 15:fluid aura

    lvl 18: stone->stone II.

    aero-> aero II.(moved from 46)

    lvl 25: regen(moved from lvl 35)

    lvl 30:unlocks blood lily

    cure I-> cure III- Restores target's HP.cure potency 700,cast time: 1.5,cd 2.5s

    enchantment-the next damaging spell gain additional effect:
    * stone/glare- additional 50 potency
    *aero/dia- spreads dot to nearby enemies worth 60% potency(like bane from SMN).
    *holy-stun duration increase from 4 to 7.
    *fluid aura-deals 60 potency damage and deal drowsy state,inflict 40 potency dot that last for 18s.
    last for 15s ,Cost:1 blood lily,cast:instant(oGCD)

    lvl 35: haste-Reduces spell & weapon skill cast time and recast time, and auto-attack delay by 20% to target. cost:500mp,cast instant,cd:150 (oGCD)

    reflect- upon hit, deal 45 potency damage to the attacker. duration 10s cd:45s,cast:instant(OGCD)

    lvl 40: cure II->Cure IV- Restores HP of target and all party members nearby target. cure potency 550,cd 2.5 s, cast time:2s ,range:30y, radius:15y

    shell-reduce magic damage to self and nearby party members by 10%. cost:600MP ,duration:10s,cast:1s, CD:60s

    lvl 45: holy

    protect-reduce physical damage to self and nearby party members by 10%.cost:600MP ,duration:10s,cast:1s, CD:60s

    lvl 50: medica II removed.

    medica-heal self and nearby party members every second. casting cure IV will grant hot effect that last for 15s. cure potency:50, regen potency:100,cast:instant,cd:0,mp cost: 100 mp every second, toggle(oGCD)

    benediction

    lvl 52: unlocks lily gauge.

    asylum.

    Afflatus Solace .

    lvl 54: stone II->stone III

    aeroII-> aero III.

    lvl 56: assize.

    lvl 58: thin air.

    Afflatus Rapture(moved from lvl 76).

    lvl 60: Tetragrammaton.

    lvl 62:Valor-increase target Strength and Dexterity by 10%. cost:1 blood lily, cd:180s,cast instant,duration:10s

    lvl 64: stone III->stone IV

    aero III->aero IV

    lvl 66: divine benison

    lvl 68:faith - increase target intelligence and mind by 10%. cost:1 blood lily, cd:180s,cast instant,duration:10s

    lvl 70:Plenary Indulgence-increase healing potency by 10%. every 10s Grants Confession to self and nearby party members that last for 10s.cannot be cast during thin air,cast:instant,cd:0,mp cost:200 mp every second, toggle(oGCD)

    lvl 72: stone IV-glare

    aero IV->dia.

    lvl 74: Afflatus Misery-same effect.cost:1 blood lily,cd:90s,cast:instant

    lvl 76: Transcendent Afflatus(trait)-every cast of glare/dia has a 15% chance to reduce lily gauge timer by 1s.

    lvl 80: temperence removed.

    dispel-remove 1 boon status effect from target. cd:90s,cast instant
    (2)
    Last edited by CrimsonGunner; 02-03-2020 at 06:42 AM.