Quote Originally Posted by Valic View Post
I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.

Quote Originally Posted by DRKoftheAzure View Post
I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.