
I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...



Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.
I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.
I mean.. literally every mob that isn't "boss-like" in every dungeon. So you can't stun bosses themselves, or anything that looks like it's bigger than everything else you're pulling. Idk, seems self explanatory, then if you do kick something that for some reason isn't stunnable... you learn not to do it again.
Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.
I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.
I thought of that too. Would really help since even if you mitigate something that is correct to the damage it is... you never really know the difference 90% of the time.
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