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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valic View Post
    I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valic View Post
    I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
    Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.

    Quote Originally Posted by DRKoftheAzure View Post
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.
    (2)

  3. #3
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    I mean.. literally every mob that isn't "boss-like" in every dungeon. So you can't stun bosses themselves, or anything that looks like it's bigger than everything else you're pulling. Idk, seems self explanatory, then if you do kick something that for some reason isn't stunnable... you learn not to do it again.

    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.



    I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.

    I thought of that too. Would really help since even if you mitigate something that is correct to the damage it is... you never really know the difference 90% of the time.
    (1)