Quote Originally Posted by Jandor View Post
There used to be enmity management, simple as it was, and a reward for doing it well in the form of improved tank DPS.
It might not have been difficult, and a lot of the management basically amounted to hitting things on cooldown, but I liked it even in that form. Functioned as a sort of newbies first party coordination gimmick before you graduated to aligning buff windows and stuff.

Feel it could have been fleshed out a bit, maybe turned more into a purely tank thing, don't think scrapping it altogether was the way to go though.
Tanks still have an important function, but streamlined so much that a lot of the time tanking feels like something that just happens around me, rather than something I'm actively doing. I'm not tanking, I'm DPSing, and the mobs just happen to be hitting me because the job I've picked automatically makes that happen.
No, it wasn't a thing that tanks did. It was almost exclusively a "Party watch hate" duty, not really the MT (OT voke shirking was about it for 'tank').