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  1. #24
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RinaB View Post
    I'm not going to sit here and say I agree with all the class changes because I don't and I'm confused by overlooked issues but my biggest issue is with enmity. All the easy aoes the tanks have gotten and simplified rotations coupled with insane enmity generation just ruined the role imo.
    There used to be enmity management, simple as it was, and a reward for doing it well in the form of improved tank DPS.
    It might not have been difficult, and a lot of the management basically amounted to hitting things on cooldown, but I liked it even in that form. Functioned as a sort of newbies first party coordination gimmick before you graduated to aligning buff windows and stuff.

    Feel it could have been fleshed out a bit, maybe turned more into a purely tank thing, don't think scrapping it altogether was the way to go though.
    Tanks still have an important function, but streamlined so much that a lot of the time tanking feels like something that just happens around me, rather than something I'm actively doing. I'm not tanking, I'm DPSing, and the mobs just happen to be hitting me because the job I've picked automatically makes that happen.
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    Last edited by Jandor; 01-29-2020 at 09:18 AM.