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  1. #1
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90

    Overmelding needs a QoL change

    I can't fathom how anyone would enjoy exploding a pile of materia overmelding, announcing each failure to the general vicinity in a wall of spam.

    We learned how to do it from Mutamix, it would be great if we could just give him the required amount based on the chance and have him do it, RNG-free. Keep the old mechanic for the masochists, but let us choose an easier way of overmelding, please.

    For example, if the slot and materia you want to meld tells you that you have a 17% chance, give mutamix the gear and 6 of the same materia (1.0 / 0.17 = 5.88, rounded up) for a 100% chance of the overmeld taking. It would functionally be the same, but a huge time-saver and headache-reducer. Any opinions on overmelding?
    (0)

  2. #2
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    That's not how a 17% chance works. 6 tries does not equal 100% success.
    Could be 3 tries could be 50.
    Keep overmelding as it is but make it still faster.
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    As a general rule, I'm in favor of "pseudo" RNG systems where the chance of success increases after each failure. However, I feel most strongly about it for events that have 1% chance or less... 10%+, not as much, though getting unlucky still does suck...
    (2)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    As a general rule, I'm in favor of "pseudo" RNG systems where the chance of success increases after each failure.
    Yeah. Some amount of RNG is fine, but cut us some slack. Failing 20 10% chance things (melds, drop rates, whatever) in a row is certainly within the realm of possibility, but it is also incredibly not fun. This is a game. You guys control the numbers. I'm not asking for guaranteed success after x attempts, but it wouldn't hurt to make the RNG a little less random.
    (6)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    How about instead we bring back 1.0 style overmelding.
    When it fails, the gear also blows up and you lose it.
    (6)

    http://king.canadane.com

  6. #6
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Canadane View Post
    How about instead we bring back 1.0 style overmelding.
    When it fails, the gear also blows up and you lose it.
    Rip overmelding
    (2)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    Rip overmelding
    I had two pieces of quintuple melded gear ready for endgame.
    But man did I have to re-farm so much after they blew up.
    (0)

    http://king.canadane.com

  8. #8
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    don't overmeld if you don't like it, you don't need it anyway unless you wan't to be op.
    (0)

  9. #9
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    648
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuSaarva View Post
    don't overmeld if you don't like it, you don't need it anyway unless you wan't to be op.
    Actually, if you plan to do any endgame crafting of any kind... you need overmelds on crafted gear. It's more or less mandatory. You can aim for cheaper overmelds sure, but you still need to buff your stats. The craft, control, and CP simply aren't high enough otherwise as a rule.

    I fully support the idea of a melding equivalent of the echo or a similar mercy. Fail a certain number of times in a row, trigger an automatic buff that slowly increases your odds to 100% the more failures you get. Say maybe 20 failures in a row to trigger the buff, which maybe gives you a starting bonus of 15 or 20%, and it goes up by 1% for every failure afterwards? Or something along those lines anyway.
    (5)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    They won't ever change this simply because materia is among the few things they can throw at us that retain value. Look at Eureka and PotD. People complained because the initial rewards were mostly fireworks, which are worthless joke items. Unfortunately, this game lacks many options when it comes to rewards. If they made overmelding easy enough to mostly mitigate the RNG, they'd become just as worthless.

    That being said, I do think increasing the percentage by small increments after failure wouldn't hurt. Maybe something like 1-2%? Or maybe base it around how many times it's blown up. 10+ boosts the chance a slight bit. Regardless, it will never be much if only so they can keep materia semi-valuable.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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