Only thing I would change, would be price adjusting, make it you can only adjust price every 12h or so.
Only thing I would change, would be price adjusting, make it you can only adjust price every 12h or so.
Those who hoard gil can buy anything they want. The problem is the game doesn't give them anything worth spending it on.
Someone who's got millions of gil shouldn't be having a problem buying items priced below what vendor NPCs sell the item for.
Low prices doesn't increase the demand for RMT. It's the outrageously high prices that other players set that will increase RMT.
Citation needed. I seriously doubt there are hordes of players quitting over RMT spam when it's a problem in every multiplayer online game.
RMT also doesn't keep a game from evolving. Evolution comes from new content ideas.
That's still got nothing to do with free market pricing and allowing players to list below the vendor price if they choose.
You're talking about a problem that every MMO faces. Adding new content and features to keep the game interesting instead of expecting players to remain satisfied with only what was part of the game at initial release. People get bored when there's no significant change.I simply see the whole picture in this and over time with more and more pointless resources added on top from SE's part, the market will crumble under it, look at thigns like the ARR filler quests between ARR and Heavensward, it is basically the same issue, people will get tired and annoyed at it, if they can't even use the market properly it might feel pointless for them since everything feels dragged out that way, people exist who focus on crafting and trading in such games and those pay subs for it and help the game.
I'd agree that SE goes a bit overboard with the number of new crafting reagents added each expansion when crafting could rely more on creating new combinations of existing reagents yet there will always need to be some new items to make leveling the gathering professions feel meaningful.
That's still got nothing to do with free market pricing and allowing players to list below the vendor price if they choose.
How is it good? Because it gets the player to buy from the other player, giving the second player an income so they can buy the things they want. The first player saves gil in turn, allowing them to buy even more.The thing is what i not understand, how is good to sell under trader price? Yes for others its nice to get but, the item description tells you it is avilable on a trader, something to explore and see which trader sells what, if people are getting lazy like this how about we just let all the items sell automaticly then? Trash items, desync items you can only have once automaticly? This is lazy and why then play the game at all. Because this is the logic i hear out of this, defending SE at all cost as always for a simple fix i ask for, because people get more and more lazy.
You might have an excess of time to waste so it doesn't bother you to have to track down what vendor is selling an item. Not everyone has the same amount of time available.
No one is being lazy. An action is being done to earn the gil.
You're not asking for a simple fix. You're asking SE to redesign the standard free market economy into a regulated economy ruled by what you personally want.
Thanks, no.
Fun is subjective. Not everyone finds the same things fun. It's why I don't play MOBA or FPS game - I don't find them fun.Games should be fun and i not want it turn into work but you need to show some effort aswell if you want something out of it, not get everything served on a plate, if i wanted that i play games with "time savers" to skip most things, which is basically Gold Sellers in a nutshell aswell, skip for real money and buy expensive gear from the market as example. SE does themself simply no favor if they not start changing things.
I agree, people shouldn't be handed everything on a silver platter. But there is also a matter of what is reasonable for a game and which content should require more effort. Considering this game is focused around the idea that you're a mighty fighter and the only one capable of defeating certain evils, it makes no sense for the market system to be micromanaged.
SE has designed the game to be what they want it to be within the limitations they have to work with. It's not up to them to change the game to please you.
It's up to you to decide if you want to play the game they've made.
Go back to what I said above. I agree to a degree but there will always be a need for new items to fuel progression and that will lead to the item database gradually increasing. There's no point in being a level 80 miner if everything useful that comes from mining can be gathered at level 50 yet a miner needs something to create the sense of progression as much as any other class.My main change i want is stop clustering the game with to many to complicated crafting and items, we not need every new addon 300 new resources to gather, it is way to much simply, use old resorces more often in newer recepts, make everything somewhat valuable simply, stop making one time items like i think one of the Obsidian it was in game only used for ONE item in the wohle game. If you also want button bloat to stop you should also stop item bloat, but then again they sell retaienrs that way which, as much i love this game, is the biggest scam ever in a monthly subbed game, not even F2P games not do that, except maybe The Old Republic.
You evidently haven't played a lot of F2P MMOs if you think they don't have their real money options for inventory expansion.
If you think it's a scam, then don't pay for additional retainers. Learn to manage your inventory better. You don't need to keep everything. You can gather or buy items only as you're ready to use them.
Your suggestion is lousy because it doesn't consider the possibility that one needs to fix an error.
If you're checking back with your retainer multiple times per day in order to adjust prices (presumably to undercut someone), then you're doing something wrong and wasting time. Whatever you were trying to sell, desynthesize it, and try again.
If your idea of playing the market is to observe other people that have made intelligent choices, and then proceed to ever-so-slightly undercut them, then you're a ding-dong that deserves to have their time wasted.
If there's already an established provider at a reasonable price (noting that you probably don't know what reasonable is), then just post at that price, and be patient.
If you're buying NQ stuff from a vendor and posting it to the marketboard, then you're a waste of breath, and a double-ding-dong.
But really, what you want to do is find a neglected product category, and sell HQ whatever at a price the market will bear. This increases the odds that a given player will find something useful to them as they advance through the game, improving the overall experience.
You can't recognize a neglected product category? This indicates that you really don't understand the game mechanics, which prevents you from recognizing what players would be interested in. If this describes you, then stay away from the marketboard, and invest your time thinking about what helps players (i.e., would make them interested in buying *your* stuff).
You certainlly never dealt with botting.Your suggestion is lousy because it doesn't consider the possibility that one needs to fix an error.
If you're checking back with your retainer multiple times per day in order to adjust prices (presumably to undercut someone), then you're doing something wrong and wasting time. Whatever you were trying to sell, desynthesize it, and try again.
If your idea of playing the market is to observe other people that have made intelligent choices, and then proceed to ever-so-slightly undercut them, then you're a ding-dong that deserves to have their time wasted.
If there's already an established provider at a reasonable price (noting that you probably don't know what reasonable is), then just post at that price, and be patient.
If you're buying NQ stuff from a vendor and posting it to the marketboard, then you're a waste of breath, and a double-ding-dong.
But really, what you want to do is find a neglected product category, and sell HQ whatever at a price the market will bear. This increases the odds that a given player will find something useful to them as they advance through the game, improving the overall experience.
You can't recognize a neglected product category? This indicates that you really don't understand the game mechanics, which prevents you from recognizing what players would be interested in. If this describes you, then stay away from the marketboard, and invest your time thinking about what helps players (i.e., would make them interested in buying *your* stuff).
I think it might be better to just have a minor listing fee to discourage people from constantly microadjusting their prices because the undercut bots are a very real issue on multiple servers and only they would be likely to be adjusting their prices often enough for it to start cutting into their profit margin significantly.
No, he isn't. He gave you some solid advice. Your problem is you're so upset about getting undercut that you can't see what he's trying to tell you.
Try reading it again. There's no point engaging in an undercut war over an item that isn't selling. If you find yourself needing to keep adjusting the price to undercut, you're better off removing it from the marketboard and finding something else to sell instead. I wouldn't get rid of the item right away. Wait a few days and see if the market on the item has changed. Sometimes it will be worth relisting.
But you're better off using your time finding the right items to sell than spending your time monitoriing prices for undercuts on something that isn't selling.
That really wouldn't change anything, they would still do the microadjustment. They will either just need to sell a bit more stuff to offset that "minor fee" (which is not a problem with the farms they have) or the fee will be punishing everyone.I think it might be better to just have a minor listing fee to discourage people from constantly microadjusting their prices because the undercut bots are a very real issue on multiple servers and only they would be likely to be adjusting their prices often enough for it to start cutting into their profit margin significantly.
Reporting marketboard bots is just as useless as reporting any other type.
One of the bot farmers on my server has been around since late HW and has been fairly consistent at monopolizing the market once the initial post-patch crafting frenzy dies down. They keep a number of level 21 alts parked at a retainer bell in each ARR city to serve as their undercutting mules while the main account spams crafts all day long.
At this point they're widely known of and have been reported by several different people since they first showed up but business continues as usual...
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