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  1. #1
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hierro View Post
    I absolutely love this back peddling! Was it strong, or did it need potency buffs? Which is it? Again, HW had no such "gauge management." It was stacks, and all you need was spend 5 of them on FC every single time. It's clear that you'll forever cling onto the illusion that 4.1 berserk/IR rotations were the pinnacle of complex, rich, involved gameplay (nevermind HW DRK existed).
    What do you mean back peddling? I never said that 4.1 was war's highest dps, i was referring to HW when it came to war's dps and complexity and i was highly praising 4.1 for its pure complexity. Also they had stacks of wrath and abandon which got changed into gauge which means exactly what i said, "expanding" on that aspect. It blows my mind that you accept HW DRK as rich and involved gameplay(it means there's still hope for you) and yet so aggressively defend WAR'S current design. Are you just griefing warrior at this point?

    The thing i suggested was an ultimate compromise: just get rid of that stoopid DCrit on warrior so WAR can benefit from party buffs and have decent melds without scuffed crit scaling, it would be nice to have something to play with outside of IR, but i guess that's just too much to ask from devs.
    (1)

  2. #2
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    What do you mean back peddling? I never said that 4.1 was war's highest dps, i was referring to HW when it came to war's dps and complexity and i was highly praising 4.1 for its pure complexity. Also they had stacks of wrath and abandon which got changed into gauge which means exactly what i said, "expanding" on that aspect. It blows my mind that you accept HW DRK as rich and involved gameplay(it means there's still hope for you) and yet so aggressively defend WAR'S current design. Are you just griefing warrior at this point?

    The thing i suggested was an ultimate compromise: just get rid of that stoopid DCrit on warrior so WAR can benefit from party buffs and have decent melds without scuffed crit scaling, it would be nice to have something to play with outside of IR, but i guess that's just too much to ask from devs.
    I actually feel that HW DRK had some good ideas, but it was too unfocused and that SB DRK actually improved on it in every way-- but that's not my point. My point is that whatever sort of complexity WAR might have had, it's absolutely dwarfed by any iteration of DRK. It just wasn't the most complex tank. That's not a bad thing, however, because simplicity can suit personal taste. The whole point is that if you want something more complex, there are other tanks for your purpose. If someone wants something more active, they can play GNB or something. And if we want something simple, we can play WAR.

    And that's okay, because that's what options are for.
    (1)

  3. #3
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hierro View Post
    I actually feel that HW DRK had some good ideas, but it was too unfocused and that SB DRK actually improved on it in every way-- but that's not my point. My point is that whatever sort of complexity WAR might have had, it's absolutely dwarfed by any iteration of DRK. It just wasn't the most complex tank. That's not a bad thing, however, because simplicity can suit personal taste. The whole point is that if you want something more complex, there are other tanks for your purpose. If someone wants something more active, they can play GNB or something. And if we want something simple, we can play WAR.

    And that's okay, because that's what options are for.
    I get what you're saying, but i don't really agree with it. It's not a good outlook on stuff. Cause usually for other people playstyle is not the only thing they look at when it comes to jobs, they also consider lore, aesthetics, etc. And they can't just go "Welp, they screwed up my favourite job, i guess its time to switch. Whop, they screwed up my new substitution job, i guess i'll switch again" and like that every time when dev teams comes up with smthn "experimental" to put it lightly. When all they needed to do is just listen to those who loved the job they mained and who knew what they were talking about. But that's more of feely type of thing and enjoyment is goddamn subjective. I doubt anyone can win in topics like this, even now there are a lot of DRKs that enjoy Shb iteration and yet there are also a lot of threads on this forum that wish to go back. If they don't change anything for WARs in 5.2 then i and a lot of others will do just as you said and stick to GNB again this tier. Which isn't bad, but still. Crap.
    (1)