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  1. #31
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Lastelli View Post

    Gameplay consistency > Lore btw.
    While this is basic statistics and factual in terms of numbers: It doesn't change that it's not enjoyable to play as a card game, takes way too much time away from healing, and is literally painful and requires a frustrating amount of effort to play well with controllers, which is why there is a recorded drop in AST players in statics. They would have to rollback the ogcd timers and potencies, and restore royal road or add an "potency(.7) to all party member or within AOE radius of targeted player" to just deal with the issues for controllers and reducing the time allocated from healing. And, the card game aspect was basically just calculating risk/reward on the spot based on player jobs and card that was drawn with abilities to help manipulate the results, which is what is seen in TCG's deckbuilding. Also, totally what Boomsmash said

    Quote Originally Posted by Boomsmash View Post
    Nope. All the nope. And you have it wrong. The effects before had lore consistent with gameplay. It was about surfing probability and adapting, a lot like Dancer's mechanics. People can complain about those too of course but that's just what the devs thought would be fun.

    For the cards, there was the random chance and ways to influence it, to make the most of what you got or adapt to a changing situation. Making arguments that such and such is useless in Savage/Extreme/Ultimate statics makes your argument invalid. 99% of the players don't live in those. You can't argue that class mechanic was too hard and then be calling the fights too easy. Doesn't work that way.

    DPS have DPS buffs. Tanks have defense buffs. Healers have healing buffs. Then there are the weird and wonderful classes that have a bit of a mix. Instead of reveling in that or playing another class in the role that fit your notion of the play style, you wanted AST reduced to some uninteresting, "optimized" slurry.

    If you can't stand that it won't always be "optimal", don't play it. I'd rather have my Healer Improvisation back.
    (9)
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    Ewwwwwww, it's all glowwy again!

  2. #32
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100

    My status quo for the AST

    Hey guys,

    I have to say that a lot has changed at AST.
    But now to a few of the points / wishes that I had read the days in the forum and I will be happy to answer:

    - I want the time aspect back -> The problem here is that extending buffs are cool, BUT the problem I told over 3 years is that HoTs to extend is great (hey Diu) but not shilds. I belive SE found no great way to make it great for Noc and they wanted to nerf the buff system in FF14 so it way to deal with.

    - The "healing" is hard -> The heal is the best way SE can make for the AST. The AST is now in a place that he is not the WHM with cards.

    Celestial Opposition is the same like Aspected Helios that stacks together:

    So if you make in Diu this combo and you make a normal helios you have the same Healpower like a Vita III (200HP (Hots) + 330 HP = 530HP) for 15s also 5 times. Thats great!

    In Noc its like you that 2 times the same shild -> Thats a 500 HP shild! Thats much.

    The Mana costs from Helios (900mp) and asp. Helios (1000mp) are not compaire anymore. Its allways better to make a asp. Helios instand of an Helios. For Noc its the like allways if you need a shield and for Diu its like did I make asp. Helios (and no Neutral sec.) than make helios.

    But the Collective Unconscious is rubish in Noc, Marius! -> Its not if you think what is the task as noc to medigate that the whm can make more dmg because you medigate so much you can. The buff can is 20s long but you can extend it 38s with 10% less dmg for a 60s CD thats much. But no worry there is not a fight were I would stand 18s hehe but 9s happend. ^^

    What is with the cards, you should be unhappy, like us! True the Idea to boost dmg is a call from the raid community and the rng from the Seals is nerfed thats okay. 4 -> 5 -> 6% is okay the rng do not so hurt.
    But I want something like my old bole back if you ask me. ^^

    I think for a lot of you it feels hard to play the cards now. It costs me a night to make find a solution I can live with that:

    - PC player:Guide from me Marius Heilstos, but the basic idea is from Bokchoy

    - Contoler Player: Guide from Aly/Erdene click me!

    But if you ask me what is the Problem now for the AST or what is a think SE should do in your view, Marius?

    -> At the moment I play my AST with 2175 Piet and use the pixibear Tea -> So I have a mana reg from ~300 mana. My other healer do not need a so high manareg. because the have both mana tools instand of lucid.

    What is the answer of that mana problem? -> SE made a thing in PVP in the time the AST gets mana back if he pick up a card. And if Yoshida like the Idea that we draw a card often maybe its cool that the AST get mana (e.g. 500 mana = 5% of max. mana) back if he AST draw a card (no card with Sleeve Draw!!)

    I think thats okay in the stressful way that card have to play. Befor a WHM or SCH comes on the way that would be unfair compair the less mana costs.

    Thanks for reading the wall of text and I agree with Risvertasashi the AST heals in great way atm and do not need to be stronger in healing or need dmg buffs or card buffs. The cards feels clonki till you use Macros (look in the Guide and try it out!)

    your Marius Heilstos from Odin =)
    (0)
    Last edited by Heilstos; 01-18-2020 at 09:50 PM.

  3. #33
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heilstos View Post
    "Buff Extending" Section
    If the extension skill was called 'rewind', it could give X seconds back (to a maximum of Y) to regens as well as giving X potency back to shields (to a maximum of Y) - bringing back shields that were broken.

    Chances are it was removed because it was hard to consistently get the full usage of both card and regen extending.

    Quote Originally Posted by Heilstos View Post
    "Healing is Hard" Section
    I'll be honest - I'm not sure what you're talking about here.
    Are you saying that it's good that AST is unlike WHM? If so, why are you immediately showing ways to 'duplicate' Cure3?

    And when you bring Nocturnal in - is it still a WHM comparison? Because SCH is the other 'shielder', and Noct is far behind SCH because SCH has loads of health healing tools, shields are pretty pointless in this game.

    Quote Originally Posted by Heilstos View Post
    "Collective Unconcious" Section
    Compared to Temperance and Sacred Soil, CU is rubbish.
    Temperance has +Healing and no range requirement, at the cost of a longer recast.
    Sacred Soil has a 600p regen and a 30 second recast time at the cost of 5s of mitigating.
    And the whole channeling part of the CU needs to just dissappear. I don't think there's ever any need to hold it for longer than the weaving window.

    Quote Originally Posted by Heilstos View Post
    "Card Usability" Section
    The point is - We shouldn't need guides for handling the ease of an integral part of our kit.
    We shouldn't need to dedicate 2 hotbars to 2 skills.

    Quote Originally Posted by Heilstos View Post
    "Mana Issues" Section
    I have no issues with most of the paragraph, but I want to focus on this:
    Quote Originally Posted by Heilstos View Post
    AST heals in great way atm
    Diurnal AST heals fine.
    Nocturnal AST needs more health healing to make it a viable counterpart to Scholar.

    My Addition
    Horoscope, Synastry and Neutral Sect need looking at. The rest of AST's kit promotes oGCD usage, but Synastry and Neutral Sect only benefit GCD heals, and Horoscope interacts only with (Asp.)Helios, despite CO being identical. That seems like conflicting design to me.
    Do they want us to be an oGCD healer? Why do Synastry and Neutal Sect not affect oGCDs then?
    Do they want us to be a GCD healer? Why is there no damage return on GCD healing actions like WHM has?
    Do they want us to sometimes use GCD actions, when our oGCDs aren't enough? Why are the oGCD tools all so damn strong?
    (1)
    Last edited by YusiKha; 01-18-2020 at 11:39 PM.

  4. #34
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I think my favorite parts of threads like these are "AST NEEDS BETTER MP MANAGEMENT, WE NEED THE EWER TO GIVE MP AGAIN".

    MP management should not be dictated by RNG.
    (4)

  5. #35
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    I am done worrying how they will screw up AST (or other healers) further. I canceled my subscription, and have said good bye. AST was my favorite healing job in any game before they shredded it. The Dev's with the recent changes and a portion of the population have made it clear they want healers as pets, rather than letting the people who main healers get the same challenge other classes do. All the classes are becoming homogenized and have lost challenge, but healers took it the worst. I have been much happier as I stepped away. I loved the storyline from ShadowBringers, but the game play I enjoyed is gone.
    (15)

  6. #36
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Crushnight View Post
    You say that but points to bow mage, people said the same thing there yet that was changed to the best version of brd in 4.0.

    Quite literally anything could happen with 6.0 if however this current implementation of the card system remains, that will be when I drop the globe as that will show the Dev team will not budge on this design for Ast and I will stop supporting a job I have loved to bits as I would not care anymore at that point.
    The people who enjoyed HW BRD still miss it and want it back too.

    I think people are missing the important point here and that is that the changes were made because RNG buffs at this point in the game are unacceptable. Buffs that matter need to be reliable, period. The old card system could not support this and was changed. Any further changes will never go back to what it was. As someone that played AST for 4 years, this was a big problem with the job and made it impossible to finely tune as it is currently. Personally, I think if sleeve draw just filled your deck with all different seals that remain, then it would fix a lot of my issues with the current iteration, but otherwise I think it's solid.

    Quote Originally Posted by MitsukiKimura View Post
    Card system has never been at a all time low until now. There's something wrong when people are quitting the class they love to play because of the changes.
    Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.

    Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.
    (2)

  7. #37
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rai_Takara View Post
    The people who enjoyed HW BRD still miss it and want it back too.

    I think people are missing the important point here and that is that the changes were made because RNG buffs at this point in the game are unacceptable. Buffs that matter need to be reliable, period. The old card system could not support this and was changed. Any further changes will never go back to what it was. As someone that played AST for 4 years, this was a big problem with the job and made it impossible to finely tune as it is currently. Personally, I think if sleeve draw just filled your deck with all different seals that remain, then it would fix a lot of my issues with the current iteration, but otherwise I think it's solid.
    As in - Sleeve Draw just gives you the 3 different seals?
    That's boring as hell my dude. It means you only need to do the seal job mechanic for 1/3 divinations.

    Quote Originally Posted by Rai_Takara View Post
    Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.
    Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.
    Then instead of standardising the cards, they could have standardised draw. Guaranteeing one of each card over 6 draws.
    (2)

  8. #38
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    657
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.

    Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.
    If you think that's an opinion, then you're sadly mistaken. Take a look at multiple forum threads that express dissatisfaction towards this card system. There are 3x more WHM and SCH players than current AST player base.
    You're wrong, many people love the job but have quit over the changes to it such as myself. People want their class to be fun, not catered to a specific category of the game.

    http://forum.square-enix.com/ffxiv/t...-expansion-pls
    (9)
    Last edited by MitsukiKimura; 01-19-2020 at 06:16 PM.

  9. #39
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rai_Takara View Post

    Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.

    Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.
    This could have had more weight if they hadn't used "the people who like it now" excuse because it straight up opens them to criticism from the camp who liked it before the changes, if that camp is bigger vocally (usually is as your more likely to voice complaints than satisfaction) then when comes to 6.0 changes do they listen to the large dissatisfaction of ast voices or go with their supposed numbers. Do also bear in mind the only metric we have as players shows Ast have a massive drop off in ShB compared to SB and Ast again is the strongest rDps healer.

    Also 6.0 can straight up completely change things again, HW added, SB gived and took(especially whm), ShB took more than it gave(and what it gave can be argued as reskin of old abilities or unnecessary for most content), 6.0 could just add or it can reshuffle or it could completely rework the healers from base. Anything could straight up happen, I brought in bow mage for that very thing it was a radical difference between ARR brd -> HW brd -> SB brd who is to say what will happen to ShB ast come 6.0 except the devs themselves.
    (7)

  10. #40
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Malmstrom View Post
    I think my favorite parts of threads like these are "AST NEEDS BETTER MP MANAGEMENT, WE NEED THE EWER TO GIVE MP AGAIN".

    MP management should not be dictated by RNG.
    I actually think WHM/SCH should have their MP regeneration nerfed, rather than buffing AST. Does nobody else miss savage fights where you actually had to think twice about your MP? Or are we still on that "make everything as easy and dull as possible" bandwagon?
    (0)

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