That's a very biased way to look at it. In previous expansions, cards were an "all or almost nothing" mechanic. Either you got lucky with your draws, or you simply had to be satisfied with an extremely suboptimal result. Lord/Lady? They didn't even come close to the utility provided by an aoe balance.
Right now, even if you don't get the card you want, you're not losing much in terms of utility. This is always true, be it because you wanted a melee card instead of a ranged card, or because you couldn't prep 3 different seals for divination, bad luck doesn't screw you too much and you're losing very little in terms of actual support. In HW and SB, on the other hand, spire/ewer/bole direct effect (tp/mp regen and damage mitigation) had very little utility in most scenarios and were close to useless in a well coordinated party because tanks and healers would map all their cds to deal with all the dangerous mechanics.
I can understand if you tell me that you prefer variety. But the argument that "fishing is worse than before" or that "there were no useless cards before 5.0" is not convincing.
Gameplay consistency > Lore btw. Lore is already butchered in this game anyway.