Quote Originally Posted by Lastelli View Post
Introduce 2 new skills that can't be activated during combat (so you use them before the pull):

Sun's Favor: grants the sun's favor to the target. Any Bole, Ewer and Spire played is redirected to the target if no other party member is selected -> You give it to your stronger ranged dps.
Moon's Favor: grants the moon's favor to the target. Any Balance, Spear and Arrow played is redirected to the target if no other party member is selected -> You give it to your stronger melee dps.
I think this will only really be useful in high end gameplay or with statics. For DF or PF content I don't know before the battle runs for a while who the "best DPS" even is. For example if I put it on a BLM and MNK and after a minute I notice how the BLM is an ice mage and the MNK ignores positionals, I can't put that buff on another DPS. If I even managed to in the first place, because someone pulled the boss immediately anyway. It may work theoretically, but I can already see me being annoyed at it.

I'd rather have Sleeve Draw replaced with a skill that makes the next card AoE or something like that.