Well, it sounds like to me buddy that you wanna play physical range classes. They have no positionals, don't have to worry about uptime, and they can move freely and do mechanics on top of that. If Positionals are that boring to you or less challenging.There are plenty of fights where you can't take the monster/bosses side or back, unless positionals aren't required there; not to mention fighting anything solo.
Regardless, I don't see how it's an engaging or interesting mechanic. It's pretty much just the tanks job to place the enemies back to you anyways; it's not making your rotation any more challenging.
I mainly tank and the only DPS I plan to do is Summoner, so yea. I'm just saying that positionals just cause problems for melee classes, and not the kind of problems that are related to the players skill. They just mechanically don't work for a lot of situations. If you find them so engaging and fun that the issues they cause don't matter then kudos, but I think it would be better to remove them.
Find a way to make melee more engaging that works better mechanically.
It certainly takes way more skill to just stand in one spot the whole fight and press buttons, ay? Positionals work in 99% of cases if you actually are decent at playing the game. No shade here, just stating facts.
No, I'd say it takes roughly the same amount of skill; which is why I don't see the point. Keeping an enemies back isn't difficult; the tank pretty much gives you the enemies back by default. The only time keeping an enemies back isn't easy is situations where it's impossible. So, again, what's the point?
I'm all for making melee more difficult and engaging, but do positionals really accomplish that at all?
Good melees can hit their positionals close to 100% of the time in any content currently available. The only situation where it's impossible is if the melee is inexperienced.No, I'd say it takes roughly the same amount of skill; which is why I don't see the point. Keeping an enemies back isn't difficult; the tank pretty much gives you the enemies back by default. The only time keeping an enemies back isn't easy is situations where it's impossible.
So either you say that positionals are useless because you can always easily hit them, or you admit that positionals introduce an additional layer of skill as inexperienced players are not able to do them properly.
Well, by impossible I mean situations like when playing solo or fights like Leviathan, where you can't take the enemies back. Otherwise positionals don't really make any difference, and really don't require skill.Good melees can hit their positionals close to 100% of the time in any content currently available. The only situation where it's impossible is if the melee is inexperienced.
So either you say that positionals are useless because you can always easily hit them, or you admit that positionals introduce an additional layer of skill as inexperienced players are not able to do them properly.
The first like, 5 seconds of Leviathan don't matter. After he re-emerges from the water you can hit your positionals like normal.
Last edited by Powercow; 01-15-2020 at 01:57 AM.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Solo play: true north is more than enough...assuming anyone cares about mobs in the overworld that die if you sneeze at them. PotD/Eureka has no positional requirement.
Leviathan: 5 seconds of a 10 minutes fight when it was relevant 6 years ago...
Sorry, but it really looks like you have close to no experience whatsoever when it comes to melee dps.
In those situations where hitting your positionals would be impossible, they already removed that requirement (E3S, E4S and other savage/extreme content where the boss is gigantic and stands outside of the arena) and let me tell you, playing melee is less interesting in that kind of content.
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