The 'community' has a 'set way of doing things' and wooooe-be-it-to-you if you dare to deviate from that. You mass pull, you burn it down, and if you don't do that you are bad and deserve to be kicked. You waste everyone's time otherwise. Git gud.

The 'community' doesn't want new things that require straight shot 'pull it all and burn' because that isn't fast-efficient-rewards-out that is the 'way it is'. Winding dungeons that you explore with side content and extra 'goodies aren't desired or wanted and will be complained about. Vets don't even let sprouts get full map completion on maps these days from what I have seen. When they tried something new like Eureka the backlash was immediate. The complaining was at an all-time-high, at least in this part of the forum.

Gaming has shifted a lot over the years and exploration dungeon-crawling is not as popular as fast-play instant gratification. Fast-paced gaming quick-play seems to be what everyone 'expects' and pushes everyone else to do, whether they want it or not. Don't get me wrong, personally I would absolutely LOVE to see longer more involved dungeons again... with time spent in them with purpose and story and exploration again. But being stuck in there with people who talk like a lot of PUGs do to each other? Not sure it is worth it.