- Reason
- OF is a meme and it's too grey to be helped. So I'm not going to try anymore.
Player
By reducing the increase to a more gradual one wouldn't it affect the feeling of "reward" of upgrading ilvl, resulting in a bad thing? For example, tanks are already complaining about their damage, reducing the increase even more would be bad.By re-balancing stat values to have a much more gradual increase instead of the current increase rate.
Which just happens to be what Square is doing. The purpose of the change is 2-fold: First, likely because their system can't handle larger numbers. Second, clarity. Adding an entirely new, entirely background system doesn't do the latter. It's over-solving a simple issue.
Other FF games have this type of system, and there is Jobs that have the role of reducing it to increase the damage for everyone. Since it worked there, could work here, as I suggested for Healer Jobs.
It's indeed a simple issue, but carries a complicated feeling into it, because the feeling of progression needs to stay there, while the numbers need to stop increasing indefinitely.
So, by suggesting that only bosses get Defense atribute we can still feel progression dealing with monsters that have none to low Defense until the boss, and get to it having a feeling that the boss have a huge Defense Stat, or just some.
Last edited by LeoLupinos; 01-10-2020 at 09:22 PM.
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