- Reason
- OF is a meme and it's too grey to be helped. So I'm not going to try anymore.
Player
Yes, indeed. What do you suggest then to counter this problem?I can think of nothing more boring then seeing my numbers go down, then go back to where they were as I gear, at the start of a new tier. Like, what worse feeling is there then going backwards and working hard to... Deal the exact same damage you were dealing a few months ago.
It's basically the antithesis of the feeling of progression.
I was still thinking overnight. But If they balance this by only affecting Bosses and not monsters we will get the feeling that the bosses are getting stronger,, and monsters weaker instead that we are being just the same. And even so, Bosses can have different Defenses and Max HP to avoid this feeling of "the same formula". So, for bosses is the "tier" damage with some variation, and monster/overworld big numbers.
Last edited by LeoLupinos; 01-10-2020 at 09:04 PM.
Player
By reducing the increase to a more gradual one wouldn't it affect the feeling of "reward" of upgrading ilvl, resulting in a bad thing? For example, tanks are already complaining about their damage, reducing the increase even more would be bad.By re-balancing stat values to have a much more gradual increase instead of the current increase rate.
Which just happens to be what Square is doing. The purpose of the change is 2-fold: First, likely because their system can't handle larger numbers. Second, clarity. Adding an entirely new, entirely background system doesn't do the latter. It's over-solving a simple issue.
Other FF games have this type of system, and there is Jobs that have the role of reducing it to increase the damage for everyone. Since it worked there, could work here, as I suggested for Healer Jobs.
It's indeed a simple issue, but carries a complicated feeling into it, because the feeling of progression needs to stay there, while the numbers need to stop increasing indefinitely.
So, by suggesting that only bosses get Defense atribute we can still feel progression dealing with monsters that have none to low Defense until the boss, and get to it having a feeling that the boss have a huge Defense Stat, or just some.
Last edited by LeoLupinos; 01-10-2020 at 09:22 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.