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  1. #1
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    Apparently we need BLU bc a whole lot of ppl are participating and playing BLU. We literally have discords designated to build BLU statics to do raids and PF is (at least kinda) alive again with ppl doing BLU content.
    As I said, if you dislike it thats fair and all, but others want and like it and I would argue that BLU is not niche at this point. So many ppl are enjoying it, from HC raiders to casual players, so I guess it's a success?
    I don't know if that's enough to make it a success. While people do run BLU content, it does not mean that it still has flaws and there's still a lot of negative feedback coming on the forums. They can't say "people played it thus enjoyed it", I guess it's more about the long run, achievement check, that kind of stuff. And BLU starts relying a bit too much on preexisting content rather than original creation (in my opinion at least) so it's getting its nice little spot in the cycle of patches like all content we've had since 3.X

    There is some truth in what yukiiyuki says though. Essentially, we have very little original content content per expansion, but more of the same thing with a different wrapping. It's a safe route to get content in the patch cycle, but it can be underwhelming for players that have been around for a while.
    Personally, I don't mind same iterations of stuff like Raids / Trials as long as the fights themselves are good enough to keep me entertained. But I'm pretty sure it would be the same if instead of Heaven on High and potentially the 5.3 deep dungeon we had some kind of expansion updates to the Palace of the Dead itself, adding level cap, new maps and new stuff there, same for the treasure map dungeons. And it could potentially add up on resource economy to focus on real new content... or actually improving on what already exists. The perfect example for me really is PotD and HoH. HoH does not improve anything on PotD at all.
    (1)

  2. #2
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mansion View Post
    "people played it thus enjoyed it"
    This is exactly a companies point of view, tho. They check their logs and see "ok, ppl are participating in large numbers so we did good", same with Eureka back then. Even tho ppl were unhappy, a lot still participated.

    In the end we do get a lot of re-used content and I am not happy about that either, but I just generally disagree with the way some ppl voice their opinion, like "i dont like, so dis bad". Since I am mostly raiding in this game, ofc I was highly unhappy and lowkey upset about getting old primal fights re-done as raids (Leviathan and Titan) and the community spoke up about it, which was fair but should also be done in a constructive manner imo.

    I'm absolutely in the same boat of asking for better job balancing, more diverse difficulties in the game (including more game modes to achieve this) and an actually existing learning/improving experience, but we gotta admit that a lot of ppl are asking for this side content of BLU, GPose improvements, performance and 'RP housing stuff idk' and therefore SE is adding all of this. So maybe ask for the things you want/like without diminishing the types of content other ppl want/like? Bc obv there is a need for all these things otherwise SE wouldn't put the money and work to add this.
    (1)
    I don't know, man.

  3. #3
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    1,986
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    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    This is exactly a companies point of view, tho. They check their logs and see "ok, ppl are participating in large numbers so we did good", same with Eureka back then. Even tho ppl were unhappy, a lot still participated.
    Yes but Eureka is a good example of how they did more than just look at the numbers. They did listen to feedback, and they tried something new with either Logos or Baldesion, and were quite surprised with the latter's success. I'm pretty sure that by the figures alone, they would have seen something was wrong during Pagos. I know a lot of players that were okay with Anemos but dropped in Pagos. And we came after the buffs to catch Pyros, and it was smooth sailing from here...
    And despite its bad reputation on the forum, Eureka was popular, always full when it was relevant, a lot of people got their weapon, and some people even went through it just for baldesion.
    I wouldn't say the same for BLU between 4.5 and 5.1 for instance.
    (2)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mansion View Post
    I don't know if that's enough to make it a success. While people do run BLU content, it does not mean that it still has flaws and there's still a lot of negative feedback coming on the forums. They can't say "people played it thus enjoyed it", I guess it's more about the long run, achievement check, that kind of stuff. And BLU starts relying a bit too much on preexisting content rather than original creation (in my opinion at least) so it's getting its nice little spot in the cycle of patches like all content we've had since 3.X
    From what I have seen, the majority of BLU complaints and BLU "meming" is coming from people who either have not levelled the job, or have a vendetta against what BLU is in this game based on a fixed idea of what they want it to be (mostly a full job). IMO, BLUs true failing in its implementation is its designation as a "limited" job. What SE should have done is designated it as a separate kind of job, much like DoH and DoL (maybe calling it a disciple of collection?). Naming it limited job put them in a lose lose situation where all people would see is a job that is restricted, rather than a whole new way to play the game (which people who are actually playing BLU, particularly in 5.15, are recognising and thoroughly enjoying).
    (4)