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  1. #11
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Black Mage

    I'm not sure when Fire 2 becomes obsolete but at the latest it definitely stops being used at Lv68 when BLM unlocks Enhanced Umbral Hearts (allowing for 2 Flares in an AF phase). And at Lv72 BLM no longer has to Transpose after Flare because Freeze will cost no MP.

    Level 68:
    • Open with Freeze (grants 1 Umbral Heart) and don't use Blizz 3/4 in ice phase during AoE (Freeze grants all the UI stacks and Umbral Hearts needed for AoE)
    • Apply Thunder 4 (use Sharpcast on this for a guaranteed proc)
    • Stop using Fire 2 and only use Flare as the exclusive AoE fire spell
    • Use Triple/Swiftcast on Flares to speed them up along with Ley Lines
    • Can get two Flares out for every fire phase (one consumes heart, second consumes mana)
    • A third Flare can be achieved if Manafont is off cooldown (Flare 1 consume heart, Flare 2 consume mana, then Manafont into the third Flare)
    • If there is a Thundercloud proc, use Thunder 4 right after Transpose while waiting for a mana tick

    Level 70:
    • Mix Foul into AoE rotation (likely best to use right after Transpose while waiting for a mana tick)

    Level 72:
    • Aspect Mastery means no more Transposing after burning MP on Flares. Use Freeze now to get back into Ice Phase (this does not affect Flare, so continue to use Fire 3 to enter fire phase)

    Level 76:
    • Not directly related to AoE, but spam Umbral Soul between trash packs so an opening Freeze can be skipped (can skip an opening Bliz 3/4 during boss fights with this too)
    (2)

  2. #12
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Thank you Pyitoechito

    I was hoping someone would be able to jump in an build on that.
    (0)

  3. #13
    Player
    Realism_Snide's Avatar
    Join Date
    Jun 2019
    Posts
    58
    Character
    Leih'li Molkot
    World
    Coeurl
    Main Class
    Ninja Lv 90
    Basically Ninja AoE Rotation

    Basics:
    - You want to use your AoE rotation only on groups of 3 or more mobs. You actually lose damage if you aoe 2 mobs, so its better that you use your single target weaponskill rotation with some Hellfrog and Katon here and there.

    Lvl 1-34: You don't have any AoE rotation and your as slow as a turtle.

    Lvl 35-44: Spam Death Blossom, and use Katon as soon as your mudras are off cooldown. That's it.

    Lvl 45-51: You can now cast and maintain your Huton speed buff, and cast Doton. So now, your aoe rotation goes as follows: Death Blossom -> Doton -> Katon -> Death Blossom spamming -> Doton. Also, don't forget to cast Huton once in a while to refresh your speed buff

    Lvl 52-61: At level 52, you get the brand spanking new weaponskill Hakke Mujinsatsu that you use after every Death Blossom. Now you don't need to worry about running out of Huton, since you get back 10 seconds every time it is used. From here on out, your aoe rotation is not going to change much at all. Death Blossom -> Doton -> Hakke -> Katon -> Death Hakke combo spam and repeat.

    Lvl 62-80: Nothing changes, except that you learn Hellfrog Medium and gain the ninki resource and its bar. Every time you hit 50 ninki, use the frogger right away.

    Side Notes:
    - Please, for the love of the Twelve, DON'T USE TRICK ATTACK WHEN YOU HAVE A GROUP OF 3 OR MORE MOBS Cause its not worth it, and using it on bosses or on a single healthy mob is much more advantageous.
    - Ninja also has other skills like Kassatsu, Mug, and Meisui that could help increase the frequency of jutsu casting and frog summoning, but I don't recommend using them for trash mobs, and I reccomend you save them for bosses instead. Mug gives you 40 ninki, but its a single target damaging move with a long cooldown. Meisui wastes a jutsu cast to get 50 ninki, and is also on a long cool down. You could use Kassatsu for Gokka if you need that extra damage, but its cooldown is the same as Trick Attack's, and using Hyosho Ranryu in the Trick Attack window is ridiculously strong, so, again, I prefer to save kassatsu for bosses.
    (0)

  4. #14
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Red Mage:

    Verthunder II, Scatter/Impact. Veraero II, Scatter/Impact.
    Repeat until you have enough Mana for Enchanted Moulinet.
    Toss in Contre Sixte (and Fleche) on CD, spend Swiftcast on Scatter/Impact.

    If you have no reason to save the CD, then you can do 2 E. Moulinets, hit Manafication, then fire 5 more -- but you'll have to nearly cap your Mana first, which takes almost as long as waiting for Manafication since you're generating barely half the Mana you would in single-target and have no use for Acceleration.
    Plus a 2-minute cooldown for 2 free hits isn't great, especially when their value is based on their speed rather than their per-hit output.
    (0)
    Last edited by Archwizard; 02-07-2020 at 02:10 AM.

  5. #15
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Realism_Snide View Post
    Basically Ninja AoE Rotation...
    Your missing a few things still. And incorrect in a few. Bunshin is better than frog for aoe. The total potency gained from it is higher(500 vs 200) and it gives you more ninki as used for your next froggo. 300 potency per enemy when maximized.

    Ten chi jin to fuma katon doton should be used when early fight after big pulls.

    And you are misleading people in saying save kassatsu too. Time wise if there are more than 3 mobs it will always cut more time off the clock to goka mekkyaku mobs. 10% of a hyosho ranryu is still not comparable to a 3+ target goka gain and thats not even considering the wasted cooldown time. In fact even on just 2 enemies Goka mekkyaku is a bigger gain than hyosho ranryu under trick.

    And again dont mislead with mug. Mug is an ogcd so it doesnt hurt to weave it, and the 40 ninki towards a froggo is still going to see better value dps wise than towards a single target.

    I love nin aoe right now. There is also the complexity of properly choosing targets for katons and placing yourself to maximize death and hakke while avoiding aoes. And the rooting of tcj makes the melee frenzy more exciting as well.

    I might be a tryhard, but i legit think nins have the best aoe in the game right now for dungeon running. If im engaged ive never been outdone.
    (1)
    Last edited by Vendalwind; 01-01-2020 at 08:28 AM.

  6. #16
    Player
    MeanDragon's Avatar
    Join Date
    Sep 2019
    Location
    Gridania
    Posts
    134
    Character
    Gariath Rhega
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I would like to add my 2 cents to the DRG AOE:

    I would start with the melee Disembowel (and Chaos Thrust for DOT if available) combo to get that 10% damage bonus before hitting the AOE.
    Spamming Doom Spike (which you don't get until 40) is great for 3 or more mobs. If there are only 2 just do your single attack combo to kill one then the second.
    Also:Life Surge + Doom Spike on a pack of mobs is fantastic. You get a Crit bonus AND HP absorbs on ALL of them. And I love the sound it makes when you hit them all. So satisfying.
    (0)

  7. #17
    Player
    MeanDragon's Avatar
    Join Date
    Sep 2019
    Location
    Gridania
    Posts
    134
    Character
    Gariath Rhega
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Silverquick View Post
    Thank you HyoMin,
    That was what I was looking for here.



    Ok so... basically... for Dragoon

    1st-40th
    Doom Spike is the only AoE you have and its a Line Attack.

    40th-50th
    Add Dragon Dive which is a Global Cooldown so has a longer CD.

    50th-60th
    Add in Geirskogul which depends on your guage filling for Blood of the Dragon.

    60th-70th
    At this level you finally get an AoE Combo which goes....
    Doom Spike > Sonic Thrust
    With Dragon Dive as a GCD and Geirskogul if your Gauge fills.


    Yeah I see it takes a while for DRGs to get anything decent. It looks to be one of the few Jobs without a lot of AoE below level 60.
    Correction:
    There is NO Dragoon AOE UNTIL 40.

    1-40 is no AOE

    40-50 Doom Spike

    50-60 Doom Spike + DragonFire Dive GCD

    60-62 Doom Spike + Dragonfire Dive GCD +Geirskogul (Which has a GCD AND Requires Blood of the Dragon be active.)

    62-70 Doom Spike + Sonic Thrust (Which Charges BOTD when active) combo. +Dragonfire Dive GCD +Geirskogul (Which has a GCD AND Requires Blood of the Dragon be active.)

    70-72 Add Nastrond to the mix. Requires Life of the Dragon to be active and has a 10 second cooldown. Can get off 2-3 before LOTD goes away.

    72-80 Doom Spike + Sonic Thrust+ Coerthan Torment combo (this combo charges BOTD to the max for one rotation) w/ Dragonfire Dive and Geirskgul + Nastrond.

    Basic 72-80 rotation without buffs EXCEPT BOTD
    BOTD>Geirskgul>High Jump>Mirage Dive> Doom Spike Combo to refill BOTD and waiting for high jump CD>High Jump>Mirage Dive>Geirskgul (this triggers LOTD)>Nastrond (10 second cool down)>DS Combo(using Nastrond once it pops)>DS combo (again if Nastrond pops USE IT) then start over.
    (2)

  8. #18
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Black Mage

    I\\\\'m not sure when Fire 2 becomes obsolete but at the latest it definitely stops being used at Lv68 when BLM unlocks Enhanced Umbral Hearts (allowing for 2 Flares in an AF phase). And at Lv72 BLM no longer has to Transpose after Flare because Freeze will cost no MP.

    Level 68:
    • Open with Freeze (grants 1 Umbral Heart) and don\\\\'t use Blizz 3/4 in ice phase during AoE (Freeze grants all the UI stacks and Umbral Hearts needed for AoE)
    • Apply Thunder 4 (use Sharpcast on this for a guaranteed proc)
    • Stop using Fire 2 and only use Flare as the exclusive AoE fire spell
    • Use Triple/Swiftcast on Flares to speed them up along with Ley Lines
    • Can get two Flares out for every fire phase (one consumes heart, second consumes mana)
    • A third Flare can be achieved if Manafont is off cooldown (Flare 1 consume heart, Flare 2 consume mana, then Manafont into the third Flare)
    • If there is a Thundercloud proc, use Thunder 4 right after Transpose while waiting for a mana tick

    Level 70:
    • Mix Foul into AoE rotation (likely best to use right after Transpose while waiting for a mana tick)

    Level 72:
    • Aspect Mastery means no more Transposing after burning MP on Flares. Use Freeze now to get back into Ice Phase (this does not affect Flare, so continue to use Fire 3 to enter fire phase)

    Level 76:
    • Not directly related to AoE, but spam Umbral Soul between trash packs so an opening Freeze can be skipped (can skip an opening Bliz 3/4 during boss fights with this too)
    15-50 for BLM is basically Thunder 2, Fire 3, Fire 2, Fire 2, Fire 2, Flare, Transpose, T2, F3, 2 F2 and a Flare (repeat until dead). For very low level stuff you, can add a cast of Blizzard 2 after transpose, before T2 to get your umbral ice up and do some incidental damage but B2 is localized around YOU and not a distance attack so be aware of that.

    50-60 this is basically the same except you can open with Freeze and/or switch into UI much faster with B3. I can\\\\'t remember if you can chain Flare yet at this point without Convert or whatever it\\\\'s called now but you\\\\'re still ending the chain with Transpose and using that one tic of UI and the hard cast of F3 to get you enough mp for your chain of whatever.

    60-70 At this point, you should be opening with Freeze and making sure you weave in T2 or T4 once you get that. So rotation would be like Freeze, Enochian, T4, F3, Flare, Convert, Flare, Max Ether, Flare, Transpose or Freeze once you get UI mastery as listed above. At lvl 70 you should be able to get 2 flares in a row with a total of 4 if you use Convert or an Ether (must give 800 mp minimum). Also weaving in Foul when available and using triplecast to speed up those flare chains.

    70-80 opinions vary on whether to use F3 in the rotation at this point, even though an unbuffed flare is like poking someone with a slightly warm stick but for huge mobs the speed might end up with higher dps. At this point your rotation should be something like: Freeze, Eno, T4, F3, Swiftcast, Flare, Triplecast, Flare, Convert, Flare, Max Ether, Flare starting the chain again with Freeze and weaving in Foul as it comes up or you can sit on them until you have 2 stored up and unleash 3 in a row. The actual rotation is the same except that there\\'s need for Transpose at all and weaving in T4 is slightly more awkward IMO but in any case I hope that was enlightening if not completely the meta rotation.
    (2)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    70-80 opinions vary on whether to use F3 in the rotation at this point, even though an unbuffed flare is like poking someone with a slightly warm stick
    An Umbral Ice III Flare does only 39% the damage of an Astral Fire III Flare, because UI3 applies a 30% penalty to fire spells, and AF3 applies an 80% bonus to fire spells.

    At 6 targets, the damage lost by casting Flare during UI3 is worth the time gained by not spending a GCD on a single target Fire III despite the difference in the first Flare's damage.



    The difference is trivial at 6 targets, but only widens with more targets.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,333
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Gladiator/Paladin

    GLA/PLD for most of FFXIV's life dating back all the way to version 1.0 was... not really known for AoE (1.0 it had a reputation for being great against single mobs, and... not so good against groups of enemies). Really, it was just Flash at level 10 (which did no damage and just debuffed the enemy with a big enmity boost), and Circle of Scorn at level 50 (which had a long cooldown). That was it. No other AoE attacks.

    Now however, it's a completely different barrel of moogles. GLA/PLD has a number of AoE attacks, plus Flash was removed. It's basically now the following:

    Level 6: Total Eclipse (weaponskill). GLA skill. Combos into:

    Level 40: Prominence (weaponskill). GLA skill.

    Level 50: Circle of Scorn: (Ability that does physical damage to all enemies in AoE - debuffs the enemy with a Damage over time effect). GLA skill.

    Level 72: Holy Circle (magic spell - works better under the effect of the single-target PLD weaponskill Requiescat that is gained at level 68, as that increases magic potency and reduces casting time). PLD spell, thus requires the PLD soul crystal to be equipped.

    Level 80: Confiteor (magic spell that only works under the effect of Requiescat. Has a fairly long cooldown that also deactivates the Requiescat buff so leave this as a finisher right as the buff's timer reaches 1). PLD spell, thus requires the PLD soul crystal to be equipped.

    So basically from level 6 up to level 49 it's just use Total Eclipse-Prominence, from level 50 Circle of Scorn as well when it's available, and then after gaining Requiescat, at level 72 use that and then pop several Holy Circles until level 80, when Confiteor is used right at the end of the Requiescat effect.

    Incidentally, I just realized this is the DPS forum and I posted a tank job's rotation... buuuuuut, this still works, as it's pure DPS, not hate generation/defense. So it is still appropriate.
    (2)
    Last edited by Enkidoh; 01-07-2020 at 11:48 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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