




To be extremely fair here, I don't think this game is so baby easy either. Look before you snort at me... we have a thread over 2k pages long about people failing at this game. Either people are just that stupid or maybe FFXIV isn't as babyly easy as we all complain about. I just look at it like this, we who think it's easy.. are just that good.



A lot of people are bad at playing this game because the game is atrocious at teaching them how to play.To be extremely fair here, I don't think this game is so baby easy either. Look before you snort at me... we have a thread over 2k pages long about people failing at this game. Either people are just that stupid or maybe FFXIV isn't as babyly easy as we all complain about. I just look at it like this, we who think it's easy.. are just that good.
This game lobotomizes its players with the same trash quests and fates from lvl 1 to 80. The progression curve was already bad at release but it has become patheticly bad with each update because the old content has been left to rot. FFXIV is a fantastic example for a lot of things to avoid in game design.



Should probably do something like add a few stages to Hall of the Novice that unlock at a higher level. Can cover stuff like Esuna, playing with another tank, etc. Use a reward people have a hard time resisting like a mount after completing the new stages. None of this will fix FFXIV's absolutely abysmal UX but I'd love to increase the percentage of people aware of really common basic mechanics like knowing to not drag AOEs into a stack marker.A lot of people are bad at playing this game because the game is atrocious at teaching them how to play.
This game lobotomizes its players with the same trash quests and fates from lvl 1 to 80. The progression curve was already bad at release but it has become patheticly bad with each update because the old content has been left to rot. FFXIV is a fantastic example for a lot of things to avoid in game design.
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