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Results 121 to 126 of 126
  1. #121
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by MitsukiKimura View Post
    they want to respect lore of other things but can't even acknowledge lore of Astrologian
    I gotta love how the devs justify Living Dead's terrible mechanics and DRK's physical weakness due to 'respecting job identity', but have no problem completely destroying AST's synergy with it's lore.
    (13)

  2. #122
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    I gotta love how the devs justify Living Dead's terrible mechanics and DRK's physical weakness due to 'respecting job identity', but have no problem completely destroying AST's synergy with it's lore.
    That's a really great point. Despite being used for the same thing: Cheesing mechanics, all the invulns are still unique and I applaud that they are, but with SE's current trend of cutting of limbs and lore from SCH, AST and WHM to make them fit into their new Healer molds and goddammit they aren't going to order new ones. If they had been out for the same kind of blood, invulns would've been a Role skill, but they aren't and can be added to the long list of puzzlements they inflict.
    (4)

  3. #123
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I just wish the dps component for healers were reverted to being a little bit more complex, so it wouldn't be as boring to be a healer when so little healing is needed.
    (7)

  4. #124
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Raikai View Post
    I just wish the dps component for healers were reverted to being a little bit more complex, so it wouldn't be as boring to be a healer when so little healing is needed.
    Interesting question; would healers like a more complex set up to deal damage if it meant messing up the rotation/timing resulted in lower damage than we have now?

    I mean as an example, I wasn't the best at upkeeping both Aeroes on a boss or throwing out every Stone cast that was possible(too panicked a healer and maybe untrusting of randoms not playing "how high can you stack") so messing that up would result in lower damage compared to a number of my peers. It was still more interesting to play around with for me though.
    (0)
    Last edited by MerlinCross; 01-06-2020 at 10:25 AM.

  5. #125
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MerlinCross View Post
    Interesting question; would healers like a more complex set up to deal damage if it meant messing up the rotation/timing resulted in lower damage than we have now?
    At the very least WHM, the PDPS healer, should have a rotation.
    SCH too since their raid buff is just a once every two minute button.
    (1)

  6. #126
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Regen effects fall under the "sustain healing" cathegory. Maybe we could get a rotation that would allow WHM's to deal damage while refreshing those Regens. Ofc once big damage comes they would still have to burst heal.
    (1)

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