Quote Originally Posted by Lambdafish View Post
You do know that Chemist as a healer is one of the most anticipated jobs in the game right now right?

As for the OP, I have two issues with your design:

You have them wearing Aiming gear, with glamour as the reasoning. I feel like this isn't good enough reason to justify having a healer wearing DPS gear, and nowhere have you considered the stat implications. If CHM wore aiming gear it would have much higher DPS than the other healers, and very low heals as you haven't made any allowances to account for the lack of MND and PIE on aiming gear. This is all without considering that a party involving multiple ranged physical will now have to compete with a healer for gear.

My second issue is the lack of Mix. Mix is CHMs iconic move and should be involved in the job fundamentally in some way. Every job in the game has its iconic move within its toolkit, so a job like CHM (which can easily be built around its iconic move) should have that skill as a baseline. To put it simply, making CHM without Mix is as bad as making DRG without Jump.
I dont think your MND point has legs, heals and damage scale off of what the devs want them to scale off of, healing scaling off of dex isnt an issue when RDM has a heal that scales off of int and PLD has a heal that scales off of strength, theres nothing intrinsic to mnd that would make it better, and the sheer fact that it is dex doesnt magically make it do more damage and less healing. The lack of PIE is a valid concern, however they could have a trait that turns DH into PIE