There's a couple of issues I have with what you're suggesting. First that it sort of makes Catalyst as currently written pointless. One of the reasons Catalyst exists is to allow access to a quick oGDC heal (hence why it can react to Chemical Residue and said reaction heals for the equivalent of a Basic Potion) without having to burn Emergency Potion/Emergency Ampoule. It's also why I gave it 3 charges by the time CHM hits the level cap.
Second, separating the different reactions into separate Catalysts would involve more buttons to press, which personally I am not fond of. You'd need to split the Catalyst button into Healing Catalyst (this would be the 400 potency heal that reacts to Chemical Residue), Kinetic Catalyst (this would be the buff duration increase for Lifewater and Invigorator's effects), and Volatile Catalyst (to deal damage on targets under the effect of Poison or Bottled Fire/Inferno).
That said, I'm willing to consider your suggestion, but will have to make a couple of tweaks:
30 Mix (active for 10s. allows use of Abilities but not chemicals)
30 Healing Catalyst (triggers Chemical Residue)
30 Volatile Catalyst (triggers Poison & Bottled Fire/Inferno)
45 Kinetic Catalyst (triggers Lifewater & Invigorator)
When Mix is activated, Healing, Volatile and Kinetic Catalysts turn into Solutions Alpha, Beta and Gamma, which can be mixed in a certain order to create the catalysts. Mix has a 20s recast, so you have to decide which Catalyst you want to make, though you can save one of each until a later level (TBD) that allows you to store two of each catalyst for future use. Using these solutions to make catalysts increases the By-product Gauge by a higher percentage than your usual potions.
This would grant CHM access to the extra effects from the original Catalyst ability, adds Mix and increases By-product generation when used. Thoughts? (note: I've added a slightly better breakdown in my write-up under Discourse Topics)
I don't think this is necessary, as I'd like the pace of Mix to be around the same amount of time AST spends on the cards. If the paradigm/design for healers changes, I am willing to come back and reconsider this.Make the DoTs do more damage to account for more time mixing and less time nuking.



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