Quote Originally Posted by SieyaM View Post
I think a good way to make healers far more engaging without turning them into more of a DPS class would be to roll more support elements into the role rather than just give more damage abilities. SE seems to want to avoid these things though, and limits almost all buffs to a flat dps percentage increase, with the few exceptions being crit rate increases.
While I wish it were that simple, there's a fatal flaw here. One that has affected healer discussions for years now.

You don't simply need more support abilities. You need opportunities to use them.

Case in point, the state of healer DPS. We have only 2 main DPS buttons to push, but we spend the vast majority of our time pushing them. We don't want for more healing buttons; we want for more opportunities to actually push them.

DPS buffs are actually desired and actually get pushed. Most other buff types don't. See also: Monks and mantra and all the salt over the DPS tax they pay for their useless 'utility'.