Quote Originally Posted by GreyJorildyn View Post
Why would you not want something to be instanced, particularly on the first day it is released? If it wasn't you'd have to sit there camping whatever objective you want to get done. Content gets flooded on patch days and the weekend that follows. Having some major content, like a dungeon, be open world just isn't part of the mmo model anymore and likely won't be (and shouldn't be) for 2.0. This is of course assuming they intend something like the tower to be some sort of important end game content.

Open world content needs to be just that--open. Dynamic and accessible to all on patch day is another prereq to it too. I know many have their strong "pro-FF" mentality, but you really must think critically about the implementation of future content. No one likes to have their exp camp jacked for example and that kinda conflict only occurs in open world. If that was end game, we'd have the same issues experienced in RoZ expansion.
I disagree, all dungeons should be open world. There is not point and having these dungeons instances. In open world you have competition, and that is fine with me. In an instance you can only go in if you have anywhere from 2-8 people. I dont like being forced to party up just to explore any area. I want the freedom to come and go in an area as I see fit. Any zone that is instanced I personally will only do it one time and never return to it. I want the freedom to farm or what not w/o having to get other players. There is nothing wrong with dungeons and such being open world unless of course you done like competition. BOO HOO because some 1 there is camping and instead of who ever coming back later they bitch, moan and groan because that cant do what ever it is right than and there. Now you cant say i can only do it at this time or what ever little excuse people can come up with because you can come back another time or better yet another day. Most stuff has no time limit so there is no need to rush and have to do it that second.