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  1. #11
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I swear Yoshi-P..Crystal Tower better be at minimum FFIII amazing and not Darkhold like :|
    Well now that was one of the all time great dungeons IMO, so if it's THAT good ...
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #12
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Why would you not want something to be instanced, particularly on the first day it is released? If it wasn't you'd have to sit there camping whatever objective you want to get done. Content gets flooded on patch days and the weekend that follows. Having some major content, like a dungeon, be open world just isn't part of the mmo model anymore and likely won't be (and shouldn't be) for 2.0. This is of course assuming they intend something like the tower to be some sort of important end game content.

    Open world content needs to be just that--open. Dynamic and accessible to all on patch day is another prereq to it too. I know many have their strong "pro-FF" mentality, but you really must think critically about the implementation of future content. No one likes to have their exp camp jacked for example and that kinda conflict only occurs in open world. If that was end game, we'd have the same issues experienced in RoZ expansion.
    (4)
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  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    First off, I would be assuming you would have to DO STUFF befor getting anywhere, and lots of people are slow on that(like me). Sooo it wont be flooded with people, also what is a world with no people in it?
    (1)

  4. #14
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Just forget I said anything before this goes back to an instance vs open world discussion that will never end.
    (0)
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  5. #15
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Time Limits in dungeons is fine. What I don't like about the Dark Hold, like some others have already stated, is the fact that if you want that 5th chest, you have run past everything.

    A nice solution would be to handle is like Limbus. Kill key mobs and be rewarded time extensions, or kill key mobs to unlock the gates.
    It would be nice to see some dungeons tied to GC. for every mob kill you get x amount of GC seals

    Anyways I hope the dark hold is the only style dungeon where you're not encouraged to fight your way through.
    (3)

  6. #16
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I think it would be interesting if the player could set the amount of time they want to spend in the dungeon. While I would like to see U/U gear support Materia to encourage multiple play throughs, I really would like dungeons to evolve into areas with multiple paths, multiple bosses, optional bosses, secret NMs, etc.

    The time limit is good as it allows player to know how much time it takes, however, it's bad because it doesn't allow for the since of adventure.

    I support optional time limits, but really hope dungeons grow
    (0)
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  7. #17
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Nobody will ever do Darkhold again anyways because the drops are, in many instances, equal to or less than equipment that can be purchased off the Markets for around 25k.
    (1)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I've been doing dark hold, lots of people do it still, those are all collector items(I like to collect rare/ex gear). I hope the new "dungeons" are going to be good D: You probably get your af gear in em.
    (0)

  9. #19
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Darkhold is kinda fun, but what about a dungeon that starts you off with ten minutes and allows you to earn time extensions along the way?
    (0)
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  10. #20
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by GreyJorildyn View Post
    Why would you not want something to be instanced, particularly on the first day it is released? If it wasn't you'd have to sit there camping whatever objective you want to get done. Content gets flooded on patch days and the weekend that follows. Having some major content, like a dungeon, be open world just isn't part of the mmo model anymore and likely won't be (and shouldn't be) for 2.0. This is of course assuming they intend something like the tower to be some sort of important end game content.

    Open world content needs to be just that--open. Dynamic and accessible to all on patch day is another prereq to it too. I know many have their strong "pro-FF" mentality, but you really must think critically about the implementation of future content. No one likes to have their exp camp jacked for example and that kinda conflict only occurs in open world. If that was end game, we'd have the same issues experienced in RoZ expansion.
    I disagree, all dungeons should be open world. There is not point and having these dungeons instances. In open world you have competition, and that is fine with me. In an instance you can only go in if you have anywhere from 2-8 people. I dont like being forced to party up just to explore any area. I want the freedom to come and go in an area as I see fit. Any zone that is instanced I personally will only do it one time and never return to it. I want the freedom to farm or what not w/o having to get other players. There is nothing wrong with dungeons and such being open world unless of course you done like competition. BOO HOO because some 1 there is camping and instead of who ever coming back later they bitch, moan and groan because that cant do what ever it is right than and there. Now you cant say i can only do it at this time or what ever little excuse people can come up with because you can come back another time or better yet another day. Most stuff has no time limit so there is no need to rush and have to do it that second.
    (4)

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