Quote Originally Posted by linay View Post
I think it's the other way around. If it's designed only for solo play, then there would be no reason to say it's not suited for parties as that would be a given.

Basically, that slide emphasizes the two features of BLU: (1) There are more things to do solo with BLU, and while there are also things to do in a party, (2) it's not suited for regular party activities due to limitations. Both have to be stated because BLU can do both solo and party activities, but a little differently than other jobs.
However, this is where my later part of that comment comes into play. Why lean one way toward being unbalanced solo-focused and limiting the party things it can do, then immediately not give it enough power to beat level 50 duties solo or at least not as easily as it could with a 70/80 class helping, or even more content so that way players can really feel like it was worth the trade-off, and on top of that make the skills it has tons of things immune to them? Why make it balanced for parties, but then not give it max level, not allow it to use DF, not allow it to NG+, and give it skills that then also just undermine the balance they tried to keep?

It goes both ways and I wish it would choose one. Give us a reason to get all the skills and more content to do outside of the Masked Carnivale. Hey, maybe like even some optional Blue-Only dungeons or something I'd be fine with at this point to at least make it feel they have a direction they have chosen. If you don't want to do that, rebalance it toward party play and make it a normal job. I'm fine with either personally.