Is there a reason you can't replay the msq on blu up to 3.5?
feels like a missed opportunity
Required Class/Job: Any Disciple of War or Magic (excluding limited jobs)
Is there a reason you can't replay the msq on blu up to 3.5?
feels like a missed opportunity
Required Class/Job: Any Disciple of War or Magic (excluding limited jobs)
i really hope that changes, blu was promoted as a "solo" job, msqs are the biggest solo content in the game if you don't count dungeons and trials
They can possibly make the change in the future, but they would have to raise the level cap to the max for the expansion first and keep it up for subsequent expansions. Otherwise, there would be no point in forcing you to switch job because the next quest needs a higher level than BLU can be.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I don't know how you could take that tagline as anything but as BLU being intended as a solo job.
I might keep this for that purpose too.
Last edited by frostmagemari; 12-27-2019 at 11:16 AM.
That was still in the early stages of development. Things change.
Have they ever talked about it being a solo job since all the details came out? Or are you all just determined to hold them to a concept that they haven't talked about in years and clearly aren't trying to implement?
If they kept saying "it's a solo job... and here's another twenty skills you'll need to learn from group content", it would make sense to complain about it. But holding up the same old slide and asking why they aren't following it... well, clearly they aren't, and they're not intending to. Bringing it up over and over just gets tedious.
Maybe they'd only designed the Masked Carnivale when they wrote that slide, and hadn't decided how the skills were going to be learned.
One possible explanation would be it's designed for solo play more than any other job (faster leveling in open world, masked carnival, perhaps being able to solo certain duties at level), but it's not designed only for solo play, and it's not suited for parties due to limitations (not being able to match make or do certain contents due to level cap).
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