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  1. #101
    Quote Originally Posted by Xianghua View Post
    When people don't understand how stats work and don't see huge difference they assume they don't work. So no matter what we say or what we show. they won't care and still think its broken.
    This. Even though there's been numerous testing after 1.19 in regards to stat cap testing, people still believe it's broken. When I snapped that search display it clearly shows mage stats and as you said, mages work differently which they do in every other MMO that has mage and melee archetypes.

    Though what would I know, I "go out of my way to hide my main even though I simply chose not to select it when you were forced to last year because go figure that people had the option to or not" oh and "misinformed because I don't agree everything about classes is broken or need to change." lol


    Quote Originally Posted by GreyJorildyn View Post
    Mages weapons should have a "spell damage" stat on them that is taken into consideration when casting spells and calculating their damage.
    It's called Magic Accuracy, Magic Critical Rate, INT and Piety.
    (4)
    Last edited by Elexia; 01-23-2012 at 12:05 AM.

  2. #102
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Mages weapons should have a "spell damage" stat on them that is taken into consideration when casting spells and calculating their damage.
    Playerbase: WE WANT THE CLASSES TO FEEL MORE INDIVIDUAL

    SE: How would you like us to do that?

    Playerbase: GIVE MAGE AND MELEE CLASSES THE SAME DAMAGE MECHANICS

    Good effort.
    (4)

  3. #103
    Quote Originally Posted by MeeYow View Post
    Playerbase: WE WANT THE CLASSES TO FEEL MORE INDIVIDUAL

    SE: How would you like us to do that?

    Playerbase: GIVE MAGE AND MELEE CLASSES THE SAME DAMAGE MECHANICS

    Good effort.
    Inb4:

    "But wait that was the VOCAL MINORITY, no one with a brain wanted class individuality."

    also inb4:

    "We do want it, but the damage should be calculated the same because I refuse to use materia."
    (2)

  4. #104
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by zzapp View Post
    Is reading comprehension a lost art? You know, my daddy once told me never argue with an idiot, it's simply an arguement you cannot win, and he was right.

    You can refuse to acknowledge that meele weapons scale, while mage weapons do not, and/or you can say that that's ok, but don't be selective or subjective in your base arguement.

    A. Don't specify that additional mage damage is purely affected by (magic) accuracy and crits, while implying that meele damage is not affected by the same. Crits and acc apply to meele just as it does to mage. The point is, however, that meele BASE damage scales, on top of that, while mage damage does not.

    B/C. A single melded jade crook cures > than Ifrit cane. A single melded electrum scepter nukes > Ifrit cudgel, therefore, essentially rendering these U/U weapons worthless. Did you even bother reading my OP? For the record, a verdant is a blue U/U, and generated 2.7% more damage than a weathered cudgel. So I ask, where is this VERY noticeable damage difference you elude to? Maybe one should examine where one's head is before suggesting where someone else's is?

    D. Look, I fully realize that DoM and DoW are different, but to say it's ok for meele weapons to scale in damage and not mage is simply wrong. Don't cloud the issue by saying that mage damage increases with more macc or crits, when the very same applieis to meeles ON TOP OF the base damage incremental add.

    I'm done commenting on this subject. I've said what I intended to say, and I don't know how to articulate this in any clearer fashion. All I've tried to do here is point out what I consider (imho) to be a grossly broken aspect of the game. You can choose to agree or disagree. I really don't care.
    Are you ignoring my words just to prove your own non-existent point? The damage from Thm (your original post, don't try to point at Cnj and talk about cures, that's a completely different subject) comes from stats on the weapon (more accuracy = less resists = more damage. more cit rate = more criticals = more damage. more magic potency = higher base damage = higher damage. those are the simple ones)
    Blue U/U giving you a small percentage of increase in BASE damage via stats on the weapon is not the issue at ALL. It is the stats on the weapon that give one an edge over the other, U/U having nice stats (most of the time) and weathered having none.

    Quote Originally Posted by Xianghua View Post
    Basically what they want is this is a level 1 weapon does 500 Damage. a level 50 weapon should do 800 damage. Not understanding that doing this. Will make SE have to redo the stats for thm/cnj or they will become extremely OP in damage.

    You claim that mage weapons don't have stats for mage. But they do. Magic crit/Magic acc/Magic pot/MP/INT/MND/PIE
    These stats are on the weapons. The benefit's for using a high level weapons are there. You are just refusing the see them. All you care about are seeing bigger numbers. Mage stats have always worked completely different from melee. So the weapons logically will work different. When people don't understand how stats work and don't see huge difference they assume they don't work. So no matter what we say or what we show. they won't care and still think its broken.
    Pretty much this.
    (3)
    Last edited by AmyNeudaiz; 01-23-2012 at 12:18 AM. Reason: Deleted half a sentence by accident. LOL

  5. #105
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by MeeYow View Post
    Playerbase: WE WANT THE CLASSES TO FEEL MORE INDIVIDUAL

    SE: How would you like us to do that?

    Playerbase: GIVE MAGE AND MELEE CLASSES THE SAME DAMAGE MECHANICS

    Good effort.
    Making this my signature, thank you. I lol'd.
    (2)

  6. #106
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    It's called Magic Accuracy, Magic Critical Rate, INT and Piety.
    As well as native resist rates the monster may have -- Do we really need another base calculation? Melee only has Weapon base damage, STR and Attack power that modifies weapon skill damage (this is ignoring auto-attack mods, as Lancer has Piety as a 2nd mod for example.)

    Mages has quite a bit more calculations as is, as this quote says; Magic Accuracy, Magic Critical Rate, INT, Piety, MND (for healing), Healing Potency, {Element} Potency...

    Adding weapon base damage to baseline your overall damage is a bit much at this point, especially since it can scale your power down or up depending on the fact if you have the highest or lowest weapon damage weapon -- What about cross class spells? You do know Melee weapons, particular on the Marauder side, has very high base damage, right? Wouldn't with BD calculations mean MRD would nuke higher than a THM/CNJ would since we're ignoring all obvious factors of M.Crits/INT/etc?
    (1)

  7. #107
    Quote Originally Posted by MeeYow View Post
    Also, whilst the reindeer suit tank on Ifrit is a bit stupid, its more down to the setup people use than stats being broken. Anyone that has healed on Ifrit will know how excessively the healers tend to cure bomb the tank - if their HP dips below 75% both healers start using cura, because its definitely better than neither, but thats ~2.4K of curing to about 1k HP, meaning there is a LOT of leeway in how the tank is geared. A skilled and optimally geared healer and tank combo makes a single healer setup possible, but I doubt a tank in a reindeer suit would manage. The fact is people chose not to do that, because it's safer the other way.

    Top tier gear is a luxury and not a necessity, the Ifrit fight is a prime example of that - it is keeping hate and keeping Ifrit positioned so plumes are predictable that makes or breaks the run for the tank, and it is managing WS/Spells between WS windows to avoid eruptions that makes or breaks it for everyone else, and this is down to player skill.

    Top gear being a luxury, and player skill being a necessity is the way this game should be.

    I am just hoping the skill level required rises in future patches.


    This is my issue with the game. Top teir gear is a luxury and getting the top teir gear requires very little skill. Why should we bother getting these top end gears if they are not going to make us stronger for the next content? Why waste all my time doing Ifrit and Moogle when i can get a lvl 41+ thm weapon, meld it with acc and int, and preform better with it than a lvl 50 current content weapon. Players have nothing to strive for in the game right now. My entire linkshell sits around all day and crafts and gathers because there is nothing to do. None of our Mnks, Arcs, Glas, Lncs, Mrds want to do moogle because the Ifrit weapons are better. None of our mages need to do these fights cause we all have tripple melded Lightning brands. In about a month I am going to have all my jobs to 50 and noone is going to need to go acomplish anything. I can only create so many things for my members to do out of thin air, all we can do is hope for some content that is progressive and necessary rather than "were so good we can beat all the current content in bikinis and reindeer outfits"
    (0)

  8. #108
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by CTSwiftheal View Post
    This is my issue with the game. Top teir gear is a luxury and getting the top teir gear requires very little skill. Why should we bother getting these top end gears if they are not going to make us stronger for the next content? Why waste all my time doing Ifrit and Moogle when i can get a lvl 41+ thm weapon, meld it with acc and int, and preform better with it than a lvl 50 current content weapon. Players have nothing to strive for in the game right now. My entire linkshell sits around all day and crafts and gathers because there is nothing to do. None of our Mnks, Arcs, Glas, Lncs, Mrds want to do moogle because the Ifrit weapons are better. None of our mages need to do these fights cause we all have tripple melded Lightning brands. In about a month I am going to have all my jobs to 50 and noone is going to need to go acomplish anything. I can only create so many things for my members to do out of thin air, all we can do is hope for some content that is progressive and necessary rather than "were so good we can beat all the current content in bikinis and reindeer outfits"
    So now you are on content and rewards? Stick with one argument and stop changing just to try to prove your point. We all know that the mage weapons from ifrit/moogle suck. But its not because damage doesn't effect spells. but because The stats on them are worse then what materia adds. that's the problem, stats don't need to be changed or revamped. The weapons just need better stats. (which will come with future weapons.)

    If your members don't want to do content because they don't like the rewards that's their own fault not ours or SEs. It sounds like you have the type of people who only care for their own gains and would stop showing up after they get what they want. If that is indeed the case I'd start looking for new members.

    I seriously don't understand why you people can not understand simple things.

    We are still in the middle of a complete revamp. Until it's done SE just doesn't have the time to go and put out all this content and rewards people are after. Simple fact the stronger they make the gear and weapons now. the more OP everyone comes later on. Its really pathetic you see people wanting fights to be harder and longer. But at the same time want weapons/gear to be stronger and better.
    (2)
    Last edited by Xianghua; 01-23-2012 at 02:04 AM.

  9. #109
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by CTSwiftheal View Post
    This is my issue with the game. Top teir gear is a luxury and getting the top teir gear requires very little skill. Why should we bother getting these top end gears if they are not going to make us stronger for the next content? Why waste all my time doing Ifrit and Moogle when i can get a lvl 41+ thm weapon, meld it with acc and int, and preform better with it than a lvl 50 current content weapon. Players have nothing to strive for in the game right now. My entire linkshell sits around all day and crafts and gathers because there is nothing to do. None of our Mnks, Arcs, Glas, Lncs, Mrds want to do moogle because the Ifrit weapons are better. None of our mages need to do these fights cause we all have tripple melded Lightning brands. In about a month I am going to have all my jobs to 50 and noone is going to need to go acomplish anything. I can only create so many things for my members to do out of thin air, all we can do is hope for some content that is progressive and necessary rather than "were so good we can beat all the current content in bikinis and reindeer outfits"
    Pushing aside the opinion based part of your post I will tell you that you can not beat moogle with bikini's and reindeer outfits. Like I've told others, I'll tell you, there is a huge difference between the scripted fight that is Ifrit and real content. I would place my bet that no one could even beat Darkhold in reindeer outfits. I would really like to see a badly geared party even attempt any of the stronghold NM's without having their butts handed to them on a silver platter, let alone moogle.
    (2)

  10. #110
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Almost 24 hours, and this thread is still going.

    My head hurts now. ; ;
    (2)


    I'm allergic to effort.

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