Quote Originally Posted by BarretOblivion View Post
Doubt as much as you want, most players will say the same in Savage/Ult content back in ShB, in those fights it was almost REQUIRED for tanks to stay in DPS stance 98% of the time (2% on opener). There are plenty of ways back then to manage hate, heck my static PLD pulled in sword stance on some fights and never lost hate after I shirked him. Diversion is a thing all DPS learn how to use if they wanted to do Savage. Tanks sometimes wouldn't shirk until you bark at them, but that was the only thing I could possibly find in PF. Tanks not dealing damage back then and even now means 1 thing. You are shirking a responsiblity to the other players, period. EVER SINGLE PLAYER'S OBJECTIVE IS DPS. The only difference is Tanks have to make sure they survive/position the boss and healers need to heal. After those priorities, its DPS. Period.
And this is where we disagree.

I wish for something more than DPS. Period. Any other responsibility besides raw damage. Now this doesn't mean I want tanks to be impossible to play through the story content, I don't want their damage nerfed into the ground. I just disagree on the priority of our focus; Damage>everything.

Yes I understand how the game is that's the only thing we can actually have control over but I would prefer the game to be changed; just either to move focus away from damage output or move to make the game far more damage focused and streamlined. But this is getting away from the main topic. As a Tank in this expansion, I feel there. I feel just there. I dont' feel like I'm doing damage, I don't feel like I'm tanking, I don't feel any real joy past the first couple fights as a tank. And again, I feel like I could be replaced with Titan Egi.

As for damage, sure fine deal it. I just wish the thought process that cropped up in Heavensward got squished rather than embraced, by both community and dev team.