They can possibly make the change in the future, but they would have to raise the level cap to the max for the expansion first and keep it up for subsequent expansions. Otherwise, there would be no point in forcing you to switch job because the next quest needs a higher level than BLU can be.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
That was still in the early stages of development. Things change.
Have they ever talked about it being a solo job since all the details came out? Or are you all just determined to hold them to a concept that they haven't talked about in years and clearly aren't trying to implement?
If they kept saying "it's a solo job... and here's another twenty skills you'll need to learn from group content", it would make sense to complain about it. But holding up the same old slide and asking why they aren't following it... well, clearly they aren't, and they're not intending to. Bringing it up over and over just gets tedious.
Maybe they'd only designed the Masked Carnivale when they wrote that slide, and hadn't decided how the skills were going to be learned.
To be fair, it has not been years as it was only last year. But, yes, it could be an early design that they're moving away from. That said, it was mere months between announcement and release and they could've said something if there was a shift in design, so I think my explanation above has some validity.
While that is a logical conclusion to make, you have to keep in mind you needed a group to get any of the primal spells or some of the later dungeon spells making that a moot point. However, here's the problem I have with your statement: While obviously the emphasis is on "only" the sentence "but it's not designed only for solo play, and it's not suited for parties due to limitations." Then why even say "not suited for parties" if it's not designed "only" for solo play?
I'm actually more willing to believe the person who followed you:
Yes! They do! But at the moment its a mis-mashed confused mess between whether it's solo or not. It's designed with death spells and stuff in mind but balanced and encourages party play. Which is it? Is it trying to be different and solo?
To answer your questions: 1. No, but have they talked about moving away from the solo stuff and more towards parties? Not really either.
2. Here's the thing. It's not just a "they said this" it's also an "look how it's designed" thing. It discourages partying up until high level or until you need an ability from a leveling dungeon (or just wait until you can solo that dungeon as BLU by outleveling it, which now means you can't get a guarunteed spell which is stupid). Then it's either the Masked Carnivale (which was sidelined this patch for the most part), then it's like "Alright you need a party for all these skills" when you've been fine solo and now the Blue Log which just encourages parties. If this is party content why isn't the Masked Carnivale now just class instances? If it's solo content why are you encouraging partying up? SE hasn't given a definitive answer either way except, you guessed it, in that slide portion I posted.
Honestly, this is where I stop thinking you're actually saying an opinion about the class and more just tired of hearing about Blue Mage and tired of people expressing they wish it was more solo. I don't care if you think it's tedious, and many people don't find it tedious. I didn't find it tedious when I kept talking about Eureka every time it got patched in. Now Eureka, that was tedious (I know it wasn't a funny joke if you even read it as one, which you probably didn't). The reason I don't is because I'm not just holding up a single slide and saying "why not solo content" I'm asking questions. I'm asking, "Push it one way or the other, don't leave us in the dark or try to walk the line. Balance it for party content and give us a full class or make it your solo limited-content thing." And the big thing that a lot of people see is that if they keep pushing this Blue Mage party stuff and keep balancing it like it's party content, why is it not a fully fleshed-out class? Hell, people have even created rotations for Blue Mage now. Something they said they wouldn't have in the class because they weren't sure how that would work if it would at all. In case you haven't guessed it: It's not tedious because we want to enjoy this content. If we didn't care we wouldn't be so passionate on making the class what se wee as enjoyable. Right or wrong, you have to accept that we love the game and want every bit of it to be great and when we don't enjoy it we talk to hopefully make it better.
Nah nah nah nah. That was when they announced how the skills were going to be learned. Don't walk into a discussion with "maybes" and "perhapses" if you don't know the whole context. That slide was a part of the second fan fest, when the first they had announced the class the second they dove deep into exactly what it would be. Including how they'd learn skills, what to expect from it, why they chose this, and the first tease of The Masked Carnivale. While you did a commendable effort trying to rationalize without the context, you can also easily look up the Fan Fest to get this footage since they streamed them on twitch this time and, from my recollection please correct me if I'm wrong, left the vod up for all to see.
Last edited by LauraAdalena; 12-27-2019 at 12:56 PM.
I'm from 1 MS in the future.
I think it's the other way around. If it's designed only for solo play, then there would be no reason to say it's not suited for parties as that would be a given.
Basically, that slide emphasizes the two features of BLU: (1) There are more things to do solo with BLU, and while there are also things to do in a party, (2) it's not suited for regular party activities due to limitations. Both have to be stated because BLU can do both solo and party activities, but a little differently than other jobs.
However, this is where my later part of that comment comes into play. Why lean one way toward being unbalanced solo-focused and limiting the party things it can do, then immediately not give it enough power to beat level 50 duties solo or at least not as easily as it could with a 70/80 class helping, or even more content so that way players can really feel like it was worth the trade-off, and on top of that make the skills it has tons of things immune to them? Why make it balanced for parties, but then not give it max level, not allow it to use DF, not allow it to NG+, and give it skills that then also just undermine the balance they tried to keep?
It goes both ways and I wish it would choose one. Give us a reason to get all the skills and more content to do outside of the Masked Carnivale. Hey, maybe like even some optional Blue-Only dungeons or something I'd be fine with at this point to at least make it feel they have a direction they have chosen. If you don't want to do that, rebalance it toward party play and make it a normal job. I'm fine with either personally.
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