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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Add Duty Finder functionality to the Blue Mage Log, on top of the existing Party Finder stuff. Alternatively add a "Limited Job" setting to the Duty Finder settings that Blue Mages can use to queue for dungeons/etc with others who've set that setting.

    Add a Daily Challenge: Blue Mage option to the Roulettes (why is it headed "Daily Challenges" when there's literally just the one for Frontlines? about time to add more). That gets more people doing Blue Mage instanced content via the Duty Finder daily, in turn making things like the weekly log easier and potentially learning spells (I queue solo for Tam-Tara to learn Mind Blast, 3 other Blue Mages use the Daily Challenge and get matched with me, for example).

    Add a specific Blue Mage Relic armor and weapon, with rewards from the Daily Challenge and weekly Carnival/Log being required for earning items for various steps, on top of perhaps other concepts (something like the Animus books with a focus on open world content could work well). That, if nothing else, gives Blue Mage some longevity. That we could just buy the new weapon and accessories with Allied Seals, which I'd long since capped and run out of use for, is frankly pathetic. There could have been a whole process for earning those that had players engage with Blue Mage content, instead they were just nothing... Blue Mage honestly needed its own currency here, not to piggyback of an incredibly outdated Hunt currency that's over half a decade old...

    That last point could be really interesting too, if you make the gear actually interesting from a gameplay perspective. As it stands the gear for Blue Mage is just carbon copies of old Caster gear, that's incredibly boring. If you slapped interesting Blue Mage specific stats onto the gear? Then going out of your way to obtain that gear essentially becomes the same as going out to obtain the spells (which I would argue is one of the high points for Blue Mage). Something like "Enhances "1,000 Needles" effect", for example. That's interesting. That makes you look at your spells in a new way after obtaining such gear. That's engaging. Perhaps instead of such stats on gear directly, having Materia for that could be a feasible way to implement such stats in a way that has more longevity... If the job has to be limited for balance reasons, you might as well get creative with it in these kinds of ways... Isn't that the point of making it limited? So you can try crazy things out with it? Why then settle for the exact same gearing system?
    (4)
    Last edited by Nalien; 12-22-2019 at 02:18 AM.

  2. #12
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nalien View Post
    -snip-
    Hmm. Constructive feedback? Don't really see all that much on here.

    I like your ideas, especially the part about the relic. They can even couple the relic with Eureka, which is a perfect sandbox for BLUs to play in. And bring PotD/HoH into the fold. Since BLU is about re-purposing older content, why not give Eureka/HoH/PotD more relevance while saving resources? Win-win.

    The gearing part is mostly how increasingly hard it is to keep creating weapons and armor sets with each patch which is plain to see how crafted primal weapons have fallen off. I can cut them some slack and be fine if they could up the ilvl for the AF armor and make it dyeable, and maybe some new touches.

    The DF idea is an okay solution, though I imagine the wait time to be horrible, even for a DPS. I would like to see some more incentives besides the ones we have. Instead of just poetics and seals, maybe a unique currency. DoL/DoH have their scrips, Limited jobs their own. Unique items, glamour, mounts, etc. Maybe attach this to the relic idea. So many ideas.
    (1)

  3. #13
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Auryan View Post
    I like your ideas, especially the part about the relic. They can even couple the relic with Eureka, which is a perfect sandbox for BLUs to play in. And bring PotD/HoH into the fold. Since BLU is about re-purposing older content, why not give Eureka/HoH/PotD more relevance while saving resources? Win-win.
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.

    Offering BLU content that people have already farmed to death, and telling them to do it again for a unique reward is the best way to ensure you "new" content stays dead on release.

    I farmed Eureka in SB, and I'm not going back in there just because of a BLU relic.
    (11)

  4. #14
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    There is no obligation to constantly play a job, nor are you obligated to run it through the wringer until it's bone dry.

    If you don't like something, then stop consuming it. It's not medicine, it's not keeping you alive either. Your feedback will be taken into consideration after its translated, but until then, you can safely do literally anything else and essentially stop worrying over it.
    (6)

  5. #15
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hash_Browns View Post
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.
    I disagree, personally. Perhaps the majority doesn't want it, but I'd really like old content to be given a second wind. Main reason why I love something like Wondrous Tails and would like to see more content like that. Themepark MMOs have always struck me as incredibly wasteful in how they handle content. How many hours of development time went into crafting all this content, for it to just be dusted off and forgotten forever after a couple of patches? Replaced by essentially the same thing... At least Blue Mage runs through dungeons are somewhat unique compared to regular runs, it certainly needs work from a balance perspective, but I can honestly say I've had more fun running old dungeons on Blue Mage than I've had running new dungeons for the past three expansions.

    I don't disagree with getting new stuff as well though, of course. That takes more development time though, instead of (Hard) dungeons they could do something like (Blue) dungeons (the new quests almost hinted at a Copperbell Mines (Blue), for example), but really why bother? XIV dungeons are just linear snore-fests anyway, there is ultimately little difference between Sastasha and Grand Cosmos in terms of gameplay (I'd argue Sastasha is superior, actually). It's far easier to just reuse old dungeons that have essentially gone unused for a significant amount of time. A lot of those dungeons are essentially a daily one in forty chance off the 50/60/70 Roulette, if you even bother with that. If not the only reason to ever run into those dungeons is something like glamour farming or, well... Blue Mage...
    (2)

  6. #16
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nalien View Post
    I disagree, personally. Perhaps the majority doesn't want it, but I'd really like old content to be given a second wind. Main reason why I love something like Wondrous Tails and would like to see more content like that. Themepark MMOs have always struck me as incredibly wasteful in how they handle content. How many hours of development time went into crafting all this content, for it to just be dusted off and forgotten forever after a couple of patches? Replaced by essentially the same thing... At least Blue Mage runs through dungeons are somewhat unique compared to regular runs, it certainly needs work from a balance perspective, but I can honestly say I've had more fun running old dungeons on Blue Mage than I've had running new dungeons for the past three expansions.

    I don't disagree with getting new stuff as well though, of course. That takes more development time though, instead of (Hard) dungeons they could do something like (Blue) dungeons (the new quests almost hinted at a Copperbell Mines (Blue), for example), but really why bother? XIV dungeons are just linear snore-fests anyway, there is ultimately little difference between Sastasha and Grand Cosmos in terms of gameplay (I'd argue Sastasha is superior, actually). It's far easier to just reuse old dungeons that have essentially gone unused for a significant amount of time. A lot of those dungeons are essentially a daily one in forty chance off the 50/60/70 Roulette, if you even bother with that. If not the only reason to ever run into those dungeons is something like glamour farming or, well... Blue Mage...
    I don't think you're having fun because you're running dungeons with BLU, I think you are having fun because you're running dungeons on a new class.
    (5)

  7. #17
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hash_Browns View Post
    I don't think you're having fun because you're running dungeons with BLU, I think you are having fun because you're running dungeons on a new class.
    When I can freeze trash packs on other jobs, maybe you'd be right. As it is regular XIV gameplay is completely devoid of CC, while Blue Mage, although limited in its execution, does provide it to some degree, and I for one am welcoming of that. I do wish it could do more with that, but this is SE - I honestly never even expected them to give me this much in XIV.

    With how streamlined regular jobs are getting, I really don't think I'd have this much fun if Blue Mage was say just another regular caster, nor would there even be a reason to do the content on new jobs given how passively things level these days, though Blue Mages reasons for running content are lacking (which is why I make suggestions to give it more reasons to do so). The fun I'm having is from the novelty of a lot of the spells, and I'm sure that wears off eventually, but for now it's enjoyable and I'd like more of it and more to do with it.

    I can also say, I've found one piece of content which I'm absolutely loving Blue Mage for, potentially. Brings back some late-Heavensward nostalgia for me so far and I'm eager to test it further once I actually fill out the spell book a bit more. If it works (and right now I think it will, but I wont say more until I know for sure) then I'd have to say I absolutely love the job, though I fully understand that it's a very niche use for the job I'll have found.
    (1)
    Last edited by Nalien; 12-22-2019 at 03:39 AM.

  8. #18
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hash_Browns View Post
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.

    Offering BLU content that people have already farmed to death, and telling them to do it again for a unique reward is the best way to ensure you "new" content stays dead on release.

    I farmed Eureka in SB, and I'm not going back in there just because of a BLU relic.
    Eureka is a great place for them to use their skills. And it's also solo queue so you aren't tied to any party. People keep saying that BLU is inaccessible, why not give it places where it can BLU it up AND get some neat loot without needing PF?

    Your attitude towards older content depresses me, but doesn't surprise me. I still get a kick out of doing older things and from the wacky PoV of BLU could breath new life into these often forgotten content.
    (0)
    Last edited by Auryan; 12-22-2019 at 03:42 AM.

  9. #19
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Honestly I think BLU could have been a standard job. Here's how I would have done it:

    Aetherial Mimicry would be divided into 3 spells that each let you choose a specific role (rather than copying the role of another player) so you could queue as a specific role. Using an Aetherial Mimicry spell would grant you access to that role's role skills and would automatically select specific role related spells that are deemed vital to performing that role.

    The level 10 class quest would have you going out to learn specific dps related spells (e.g. any damage dealing single target spell, any damage dealing aoe spell, and any spell that buffs damage) and would reward you with Aetherial Mimicry: Damage Dealer. Using this spell would set your role as a DPS, give you an appropriate buff, and grant you access to caster dps role skills. It would also automatically select the spells you had to go out and learn from the quest to gain Aetherial Mimicry: Damage Dealer. These spells can be swapped out with equivalent spells while you have the dps role buff, but you can't swap them for non-equivalent spells (i.e. you can't swap a single target damage spell for a healing spell). You can queue up as a damage dealer while you have this buff active.

    At 20 your class quest would send you out to learn specific tanking related spells (e.g. bluironwill, blusentinel, blushieldlob) and reward you with Aetherial Mimicry: Tank, which would change your role to tank, give you an appropriate buff, and grant you access to tank role skills. It would also automatically select the spells you had to go out and learn from the quest to gain Aetherial Mimicry: Tank. These spells can't be swapped out while you have the role buff. You can queue up as a tank while you have this buff active.

    At 30 your class quest would send you out to learn specific healing related spells (e.g. blucure, blumedica, bluraise) and reward you with Aetherial Mimicry: Healer, which would change your role to healer, give you an appropriate buff, and grant you access to healer role skills. It would also automatically select the spells you had to go out and learn from the quest to gain Aetherial Mimicry: Healer. These spells can't be swapped out while you have the role buff. You can queue up as a healer while you have this buff active.

    By level 30 you can fill all three roles and further class quests would ensure you continue to learn spells that would be vital for specific roles and/or reward you with specific spells.

    BLU could still customize its spell loadout like it does right now but with a few spells tied up for role mandatory spells (which you're guaranteed to have learned) so that you can perform that role adequately.

    Had BLU been designed in a manner similar to this, I think it could have worked as a standard job and queue for content like any other job.
    (2)
    Last edited by Nicodemus_Mercy; 12-24-2019 at 04:35 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  10. #20
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gula View Post
    If you don't like something, then stop consuming it. It's not medicine.

    If I pay for something I'll complain and comment until I feel like it.

    You don't have to polish certain parts of SE, they have enough fanboys behind them.
    (17)

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