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  1. #1
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Add Duty Finder functionality to the Blue Mage Log, on top of the existing Party Finder stuff. Alternatively add a "Limited Job" setting to the Duty Finder settings that Blue Mages can use to queue for dungeons/etc with others who've set that setting.

    Add a Daily Challenge: Blue Mage option to the Roulettes (why is it headed "Daily Challenges" when there's literally just the one for Frontlines? about time to add more). That gets more people doing Blue Mage instanced content via the Duty Finder daily, in turn making things like the weekly log easier and potentially learning spells (I queue solo for Tam-Tara to learn Mind Blast, 3 other Blue Mages use the Daily Challenge and get matched with me, for example).

    Add a specific Blue Mage Relic armor and weapon, with rewards from the Daily Challenge and weekly Carnival/Log being required for earning items for various steps, on top of perhaps other concepts (something like the Animus books with a focus on open world content could work well). That, if nothing else, gives Blue Mage some longevity. That we could just buy the new weapon and accessories with Allied Seals, which I'd long since capped and run out of use for, is frankly pathetic. There could have been a whole process for earning those that had players engage with Blue Mage content, instead they were just nothing... Blue Mage honestly needed its own currency here, not to piggyback of an incredibly outdated Hunt currency that's over half a decade old...

    That last point could be really interesting too, if you make the gear actually interesting from a gameplay perspective. As it stands the gear for Blue Mage is just carbon copies of old Caster gear, that's incredibly boring. If you slapped interesting Blue Mage specific stats onto the gear? Then going out of your way to obtain that gear essentially becomes the same as going out to obtain the spells (which I would argue is one of the high points for Blue Mage). Something like "Enhances "1,000 Needles" effect", for example. That's interesting. That makes you look at your spells in a new way after obtaining such gear. That's engaging. Perhaps instead of such stats on gear directly, having Materia for that could be a feasible way to implement such stats in a way that has more longevity... If the job has to be limited for balance reasons, you might as well get creative with it in these kinds of ways... Isn't that the point of making it limited? So you can try crazy things out with it? Why then settle for the exact same gearing system?
    (4)
    Last edited by Nalien; 12-22-2019 at 02:18 AM.

  2. #2
    Player
    Auryan's Avatar
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    Dec 2018
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    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nalien View Post
    -snip-
    Hmm. Constructive feedback? Don't really see all that much on here.

    I like your ideas, especially the part about the relic. They can even couple the relic with Eureka, which is a perfect sandbox for BLUs to play in. And bring PotD/HoH into the fold. Since BLU is about re-purposing older content, why not give Eureka/HoH/PotD more relevance while saving resources? Win-win.

    The gearing part is mostly how increasingly hard it is to keep creating weapons and armor sets with each patch which is plain to see how crafted primal weapons have fallen off. I can cut them some slack and be fine if they could up the ilvl for the AF armor and make it dyeable, and maybe some new touches.

    The DF idea is an okay solution, though I imagine the wait time to be horrible, even for a DPS. I would like to see some more incentives besides the ones we have. Instead of just poetics and seals, maybe a unique currency. DoL/DoH have their scrips, Limited jobs their own. Unique items, glamour, mounts, etc. Maybe attach this to the relic idea. So many ideas.
    (1)

  3. #3
    Player
    Hash_Browns's Avatar
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    Mar 2019
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    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Auryan View Post
    I like your ideas, especially the part about the relic. They can even couple the relic with Eureka, which is a perfect sandbox for BLUs to play in. And bring PotD/HoH into the fold. Since BLU is about re-purposing older content, why not give Eureka/HoH/PotD more relevance while saving resources? Win-win.
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.

    Offering BLU content that people have already farmed to death, and telling them to do it again for a unique reward is the best way to ensure you "new" content stays dead on release.

    I farmed Eureka in SB, and I'm not going back in there just because of a BLU relic.
    (11)

  4. #4
    Player
    Nalien's Avatar
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    Oct 2012
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    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hash_Browns View Post
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.
    I disagree, personally. Perhaps the majority doesn't want it, but I'd really like old content to be given a second wind. Main reason why I love something like Wondrous Tails and would like to see more content like that. Themepark MMOs have always struck me as incredibly wasteful in how they handle content. How many hours of development time went into crafting all this content, for it to just be dusted off and forgotten forever after a couple of patches? Replaced by essentially the same thing... At least Blue Mage runs through dungeons are somewhat unique compared to regular runs, it certainly needs work from a balance perspective, but I can honestly say I've had more fun running old dungeons on Blue Mage than I've had running new dungeons for the past three expansions.

    I don't disagree with getting new stuff as well though, of course. That takes more development time though, instead of (Hard) dungeons they could do something like (Blue) dungeons (the new quests almost hinted at a Copperbell Mines (Blue), for example), but really why bother? XIV dungeons are just linear snore-fests anyway, there is ultimately little difference between Sastasha and Grand Cosmos in terms of gameplay (I'd argue Sastasha is superior, actually). It's far easier to just reuse old dungeons that have essentially gone unused for a significant amount of time. A lot of those dungeons are essentially a daily one in forty chance off the 50/60/70 Roulette, if you even bother with that. If not the only reason to ever run into those dungeons is something like glamour farming or, well... Blue Mage...
    (2)

  5. #5
    Player
    Hash_Browns's Avatar
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    Mar 2019
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    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nalien View Post
    I disagree, personally. Perhaps the majority doesn't want it, but I'd really like old content to be given a second wind. Main reason why I love something like Wondrous Tails and would like to see more content like that. Themepark MMOs have always struck me as incredibly wasteful in how they handle content. How many hours of development time went into crafting all this content, for it to just be dusted off and forgotten forever after a couple of patches? Replaced by essentially the same thing... At least Blue Mage runs through dungeons are somewhat unique compared to regular runs, it certainly needs work from a balance perspective, but I can honestly say I've had more fun running old dungeons on Blue Mage than I've had running new dungeons for the past three expansions.

    I don't disagree with getting new stuff as well though, of course. That takes more development time though, instead of (Hard) dungeons they could do something like (Blue) dungeons (the new quests almost hinted at a Copperbell Mines (Blue), for example), but really why bother? XIV dungeons are just linear snore-fests anyway, there is ultimately little difference between Sastasha and Grand Cosmos in terms of gameplay (I'd argue Sastasha is superior, actually). It's far easier to just reuse old dungeons that have essentially gone unused for a significant amount of time. A lot of those dungeons are essentially a daily one in forty chance off the 50/60/70 Roulette, if you even bother with that. If not the only reason to ever run into those dungeons is something like glamour farming or, well... Blue Mage...
    I don't think you're having fun because you're running dungeons with BLU, I think you are having fun because you're running dungeons on a new class.
    (5)

  6. #6
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
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    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hash_Browns View Post
    I don't think you're having fun because you're running dungeons with BLU, I think you are having fun because you're running dungeons on a new class.
    When I can freeze trash packs on other jobs, maybe you'd be right. As it is regular XIV gameplay is completely devoid of CC, while Blue Mage, although limited in its execution, does provide it to some degree, and I for one am welcoming of that. I do wish it could do more with that, but this is SE - I honestly never even expected them to give me this much in XIV.

    With how streamlined regular jobs are getting, I really don't think I'd have this much fun if Blue Mage was say just another regular caster, nor would there even be a reason to do the content on new jobs given how passively things level these days, though Blue Mages reasons for running content are lacking (which is why I make suggestions to give it more reasons to do so). The fun I'm having is from the novelty of a lot of the spells, and I'm sure that wears off eventually, but for now it's enjoyable and I'd like more of it and more to do with it.

    I can also say, I've found one piece of content which I'm absolutely loving Blue Mage for, potentially. Brings back some late-Heavensward nostalgia for me so far and I'm eager to test it further once I actually fill out the spell book a bit more. If it works (and right now I think it will, but I wont say more until I know for sure) then I'd have to say I absolutely love the job, though I fully understand that it's a very niche use for the job I'll have found.
    (1)
    Last edited by Nalien; 12-22-2019 at 03:39 AM.

  7. #7
    Player
    Auryan's Avatar
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    Dec 2018
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    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hash_Browns View Post
    I would like to point out that people don't want old content but with BLU. They want content that actually new, and interesting.

    Offering BLU content that people have already farmed to death, and telling them to do it again for a unique reward is the best way to ensure you "new" content stays dead on release.

    I farmed Eureka in SB, and I'm not going back in there just because of a BLU relic.
    Eureka is a great place for them to use their skills. And it's also solo queue so you aren't tied to any party. People keep saying that BLU is inaccessible, why not give it places where it can BLU it up AND get some neat loot without needing PF?

    Your attitude towards older content depresses me, but doesn't surprise me. I still get a kick out of doing older things and from the wacky PoV of BLU could breath new life into these often forgotten content.
    (0)
    Last edited by Auryan; 12-22-2019 at 03:42 AM.

  8. #8
    Player
    Hash_Browns's Avatar
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    Mar 2019
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    788
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    Hash Browns
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    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Auryan View Post
    Eureka is a great place for them to use their skills. And it's also solo queue so you aren't tied to any party. People keep saying that BLU is inaccessible, why not give it places where it can BLU it up AND get some neat loot without needing PF?

    Your attitude towards older content depresses me, but doesn't surprise me. I still get a kick out of doing older things and from the wacky PoV of BLU could breath new life into these often forgotten content.
    Eureka is the issue in this case, not BLU.

    Eureka was farmed and complained about by players to no end who felt like it was forced on them because of the relic gear. Forcing people to go back for BLU would be a horrible move.

    Eureka is dull & boring.
    Killing X mobs to spawn a boss, then killing the boss isn't interesting or fun content.

    BLU is also suppose to be solo content, but I guess we can already throw that out the window.
    (7)

  9. #9
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
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    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hash_Browns View Post
    Eureka is the issue in this case, not BLU.

    Eureka was farmed and complained about by players to no end who felt like it was forced on them because of the relic gear. Forcing people to go back for BLU would be a horrible move.

    Eureka is dull & boring.
    Killing X mobs to spawn a boss, then killing the boss isn't interesting or fun content.

    BLU is also suppose to be solo content, but I guess we can already throw that out the window.
    How am I suppose to respond to people who hate Eureka besides "that's too bad for them" and "don't do it"? Eureka is still a nice sandbox to burn crap up at your own leisure. Which is something BLU can't normally do without a PF. That also happens to be a major complaint people always bring up.

    BLU is not solo. It wasn't in 4.51, not now and not in the future. People still beholden to a slide from Nov 2018 should let it go already.
    (1)

  10. #10
    Player
    Hash_Browns's Avatar
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    Mar 2019
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    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Auryan View Post
    How am I suppose to respond to people who hate Eureka besides "that's too bad for them" and "don't do it"? Eureka is still a nice sandbox to burn crap up at your own leisure. Which is something BLU can't normally do without a PF. That also happens to be a major complaint people always bring up.
    If we want content that isn't dead on release why would we bundle 2 things that a lot of people hate together into one?
    I would rather content for the actual game and for BLU to be left in the dust as it is right now then to have more BLU updates.

    Quote Originally Posted by Auryan View Post
    BLU is not solo. It wasn't in 4.51, not now and not in the future. People still beholden to a slide from Nov 2018 should let it go already.
    Then what is it designed for, and why is it limited?
    As it stands it fills no real role in the game, and just has a few rewards locked behind it.
    (6)