Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 74
  1. #31
    Player
    Tyssyn's Avatar
    Join Date
    Feb 2018
    Location
    Gridania
    Posts
    284
    Character
    Tyss Kaatapoh
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I would like to see them fix Castrum Meridianum. I HATE the interrupted fights. Take out the cutscenes when you turn off the search lights, that is just super annoying and unnecessary, just have a system message. And move the one of the ceruluem pumps to the end of Cid's talking BEFORE we take the chute. Not sure what to do with the ship that destroys the last shield thing, but something so we don't get interrupted fighting the collousi (however you spell it).
    (5)

  2. #32
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Avidria View Post
    A shoddy excuse for one of the most irritating parts of the entirety of ARR. I still begrudge all the time I spent running all the way from Horizon or wherever before knew you could shorten the trip by taking the ferry from Limsa.

    Seriously though, at the thread in general, just getting rid of the filler and fetch quests and yes, doing something about all the running back and forth to the freaking Waking Sands, would make a huge difference.

    I got so irritated, and so bored, while leveling an alt through the MSQ a second time, that I finally said screw it and bought a story skip before I even finished up at Costa del Sol. I barely remember most of the plot of ARR, beyond being annoyed at having to run back to the Waking Sands so much, a lot of people I only half remember anything about dying, Moenbryda, and then the latter chunk of the L50 quests when things hit the fan and actually got interesting for a change.

    Don't get me wrong. I did enjoy a lot of it the first time through. But a lot of it really just felt like filler episodes that got in the way of the plot more than pushing it along, and it'd need a real good trip before I thought about playing through it again.


    (Also, what's up with all the Tataru hate? She's my favorite Scion )
    I don't understrand this hate when all mmos and JRPGS make you do things like this all the time. Horizon is literally no different then any of the other quest in this game. all of them are go kill this or go here for this bread to this person for this gil. That's how the game as a whole is made. And I don't feel it's a weak excuse when damn near everything in this game is locked or explained thur plot. Shit we don't even dungeon grind without the plot making us do it first. where in other mmos the dungeons are just unlocked on level. So to me this hate on like what maybe 20 quest in the early part of the game is odd. Mil does nothing different then all the other NPCs who make you do everything cause you're the main character. Unless they change the reason why the scions move and revamp all of those quest I don't see the issue. Hell by the time you really start going to that place you should have a mount and then it's just like any other quest from then to endgame. Are we that lazy now? D:
    (0)

  3. #33
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Ever since the FFXIV X FFXV crossover solo instances in Stormblood, I want the devs to retroactively modify all of the stack markers from patches 2.0 to 3.0 to be like the orange arrow ones from 3.1 and on.

    Some examples include Thermionic Beam from Nael Deus Darnus, Imperium from Xande, the lightning stack from Five Headed Dragon, and the red marker fireball stack attack from Myath in Sohm Al come to mind.

    After all, they did retroactively add the "Flashing Eye" symbol for gaze attacks from Lamia Prosector, Melusine, and Echidna (it wasn't there when they were initially released).
    (3)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  4. #34
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Ishgard Aetheryte network still needs the option to port directly to CWH, Sea of Clouds, and Azys Lla. Every other city state has the option to port directly to adjacent zones.
    (3)

  5. #35
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by 3c-33 View Post
    1. add an aetheryte to lower la noscea around red rooster stead, there's no convenient way to get there that doesn't take a number of minutes

    2. delete the "teleport to the four corners of eorza to find the relic armor" quests at level 45 for all arr jobs

    3. move the npc that lets you upgrade the ironworks gear to mor dhona (i never even knew you could upgrade it lol)

    4. this one probably wont happen but some of the arr endgame dungeons are insufferable enough that i'd rather leave than actually play them and i wish i'd never unlocked them lol (copperbell hard, hullbreaker, brayflox hard's last boss, stone vigil hard, both halatalis, +the last boss of haukke manor hard should be fixed)

    4.5 along with that there's a few dungeons levelling up and at endgame where sometimes they want you to kill the adds and other times they don't want you to and i feel that's confusing for newer players especially when after arr there's no longer instances where you want to ignore adds unless you can simply because of power creep. i feel this creates those kind of players who ignore adds when they shouldn't be later on (wanderer's, tamtara hard, haukke hard, sastasha hard at the end, stone vigil hard (killing adds in that first boss gives the boss buffs) are all instances of conflicting mechanics when the game otherwise tries to teach you to kill adds in many stages of the game. (normal tamtara, copperbell, halatali, darkhold etc you get it)
    Wait you can upgrade Ironworks gear?....

    All my years on this game and I never knew...
    (3)

  6. #36
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Honestly in my opinion old tomestone gear, at least ARR and HW, should be coming augmented as is, and the rings made non-unique for convenience. Are we really so petty as to want to squeeze another 100 tomestones-per-piece on what is levelling gear at best and a convenient way for new players to catch up at worst? IMO it is not worth requiring old gear to be augmented, and weapons should be more convenient to purchase. If you need another sink for poetics maybe add some new cosmetics and stuff.
    (3)

  7. #37
    Player
    3c-33's Avatar
    Join Date
    Oct 2019
    Posts
    97
    Character
    Phantasma Goria
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by monk-dps View Post
    -
    the main issue is that almost the entirety of arr is padded gametime done by making you run endlessly all over the place for no reason and intentionally putting things in inconvenient and annoying places. it's not just the "pray return to the waking sands part" that's bad, it's all of it. nearly every single quest makes you teleport to the other side of the world and then travel the entire distance of the map and then do it again. and for what? because f'lhaminn wants perfume and this guy wants food and this guy wants you to water his crops and so on, things that have nothing to do with the plot. i still think the entire coerthas section is the worst offender here, the time you spend walking back and forth to places with no aetherytes and up those god forsaken towers is unbearable. my only regret is that i didn't get a riding map for there sooner.

    it definitely goes beyond laziness and moreso into "everything is wasting my time." i'm a patient person and i enjoy grinding things in this game, like levelling and beast tribes and so on because i find those things fun and engaging and not overly annoying and you get things out of it. (and it's optional.) but having the game waste hours of your time because it bars you from doing anything until you complete the story? it's not well designed

    given the fact they were under major time crunch when the game was first released, i can understand and forgive how bad the time wasting was initially. but could you imagine if they kept that design philosophy going forward all the way until shadowbringers? they could never get away with that and i'd bet this game's playerbase would be way smaller if that were the case, i don't see a reason to defend what they did in arr. again, i can understand why they did it, but that doesn't make it free of criticism anyway. i'm glad the game no longer makes you do that. and just because other mmo's do that doesn't mean it's a good practice

    hell, i never did any of the alliance raids until i finished shadowbringers. so i started to doing the crystal tower quest stuff and sure enough i knew i was back in arr because of all the pointless running and teleporting it made me do lmao. i got so annoyed i just skipped all of it, coming from someone who actually payed attention to 99% of the game's text and cutscenes previously. i was spoiled too hard by the rest of the game being reasonable i guess so that's why i couldn't handle it anymore lol
    (2)

  8. #38
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    my 2 gil

    Story-
    Change castrum meridium, cape westwind and praetorium to solo duties
    make minfillia not useless, add more moenbryda, make alphinaud less of a pretentious git
    slash the parts of the story that are unneccesary like joining the grand companies (supposed to be neutral and we get pressed into military duties?) and wasting several levels searching for correct crystal element (yes im salty about the lack of exp those had back in 2.0)
    have the warrior of light actually emote for once

    gameplay
    add a miniture aetherite to vesper bay...or alternatively dont force us there so much. not once did we look at the paperwork minfillia always asked urianger for.
    adjust old fights to add the up to date markers such as nael's beam, perhaps with some story fights adjusted so you actually see some of the newer markers (eg the spread out one for flares, tighten into line, acceleration bomb)
    completely overhaul copperbell mines, adjust satasha so we actually free the poor captives etc...basically bring the dungeons up to standards of later ones where the loot chests arent in some side rooms a poor sprout will never see due to the tank getting shit over and done with
    move drake and gerolt to revenants toll and adjust the relic weapons so that its less awful in terms of materia and dungeons
    adjust twintania fight so that its add doesnt instakill, makes solo very difficult.
    adjust the binding coil so you have tokens like later raid series to acquire loot
    make arcanist a healer
    change loot in cutters cry and qarn so its actually usable without crafting
    bring back older skills that were sorely missed or thrown to higher levels. new player gameplay is atrocious and the playerbase is fed up of all the skill cutting and identity gutting over shadowbringers and stormblood
    (3)
    Last edited by Recon1o6; 12-20-2019 at 07:43 PM.

  9. #39
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Put an aetheryte in vesper bay.

    Yes I know you can port to limsa then sail there. This will still cut down on loading screens for your MANY trips there.

    Yes, I know there's a throwaway line that the Syndicate didn't put one there because they didn't want to do it unless the scions curried their favor or something. It's just one throwaway line in one of the 2.X patches not a major plot point that would harm the story if taken out. This plot explanation is more a handwave for there not being an aetheryte there than some actually important detail.
    It'd be kind of fun if they placed a side-quest at an appropriate juncture to sneak one of those mini-aetherytes inside in waking sands.
    (3)

  10. #40
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I would support this, do a side quest and steal it from rowena in return for the rudeness and overpriced wares she sells us through a monopoly
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread