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  1. #21
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    That's not necessary. It would be a simple matter to have ACN upgrade into SMN only, and have SCH be a separate job that is unlockable at ACN30 but not an ACN. It would be mechanically no different from leveling any class to 50 and unlocking DRK30 MCH30 AST30.
    Yeah, SCH would be easy to split off into its own thing, and just give anyone that has arcanist levels above 30 when the change hits get those level in SCH too so nobody has to relevel, and it would work. And hey maybe they can take that chance to give SMN a worthwhile physick. (Why not, we have clemency and vercure in the game.) Or replace it with something else.

    The SMN/SCH fit always felt al ittle odd to me. Gameplay wise, SMN feels more natural of course because it stays as dps and doesn't have the sudden shift toward healing. Story wise though, the Nymian Marines and the focus on strategy etc always felt like a more natural extension of the arcanist storyline than SMN did.
    (0)

  2. #22
    Player
    Wolfsbane706's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Kaplan Zereort
    World
    Marilith
    Main Class
    Summoner Lv 82
    Quote Originally Posted by Rongway View Post
    That's not necessary. It would be a simple matter to have ACN upgrade into SMN only, and have SCH be a separate job that is unlockable at ACN30 but not an ACN. It would be mechanically no different from leveling any class to 50 and unlocking DRK30 MCH30 AST30.
    I was sort of going off of their line of thought that SMN and SCH would have separate weapons.
    (0)
    Kaplan Zereort, the Forever Penniless
    Meredith Cross, the BunBun Tank
    Himeko Murata, the Pantsless HealerGreen DPS

  3. #23
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wolfsbane706 View Post
    I was sort of going off of their line of thought that SMN and SCH would have separate weapons.
    That's still solved by making SCH a classless job, though.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  4. #24
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    1. Skip the filler MSQ.
    2. Less Tataru and Nanamo Ul Namo.
    3. Less fetch quest.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #25
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    The Beast Tribes need to be put under heel and their eikons to the sword!

    ...also yes, I agree I wish their reputation was updated to expansion standards. Not only is there 5 of them, their quests are both more time-consuming and less rewarding than in HW and forward. Having done all the BTs twice... I really think Garleans had the right idea.

    Could we just... quietly drop a space rock on the Ixali camp? No one has to know...
    (2)
    Last edited by Bonbori; 12-20-2019 at 11:38 AM.

  6. #26
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    656
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bonbori View Post
    The Beast Tribes need to be put under heel and their eikons to the sword!

    ...also yes, I agree I wish their reputation was updated to expansion standards. Not only is there 5 of them, their quests are both more time-consuming and less rewarding than in HW and forward. Having done all the BTs twice... I really think Garleans had the right idea.
    I'm with you. I am NOT looking forward to going back to get my ARR tribes on my alt. The HW and on ones are bad enough, but those make me break out into hives. Definitely need a hefty rep boost.
    (1)

  7. 12-20-2019 11:52 AM

  8. #27
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Bright-Flower View Post
    Put an aetheryte in vesper bay.

    Yes I know you can port to limsa then sail there. This will still cut down on loading screens for your MANY trips there.

    Yes, I know there's a throwaway line that the Syndicate didn't put one there because they didn't want to do it unless the scions curried their favor or something. It's just one throwaway line in one of the 2.X patches not a major plot point that would harm the story if taken out. This plot explanation is more a handwave for there not being an aetheryte there than some actually important detail.



    Is that the shaving them because ala mhigo thing? Not every highlander, especially a wol highlander who nobody in ala mhigo recognizes from before 2.0, has to be from ala mhigo.
    There's a big PLOT reason why vesper bay doesn't have one. Mil tells you this early on. Ul'dah won't put one there unless the Scions become Ul'dahs champions and stuff. The Scions are not tied to any nation and because of that Ul'dah won't let them put one there. It's the reason why they move. It's a plot point.
    (2)

  9. #28
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by monk-dps View Post
    There's a big PLOT reason why vesper bay doesn't have one. Mil tells you this early on. Ul'dah won't put one there unless the Scions become Ul'dahs champions and stuff. The Scions are not tied to any nation and because of that Ul'dah won't let them put one there. It's the reason why they move. It's a plot point.
    A shoddy excuse for one of the most irritating parts of the entirety of ARR. I still begrudge all the time I spent running all the way from Horizon or wherever before knew you could shorten the trip by taking the ferry from Limsa.

    Seriously though, at the thread in general, just getting rid of the filler and fetch quests and yes, doing something about all the running back and forth to the freaking Waking Sands, would make a huge difference.

    I got so irritated, and so bored, while leveling an alt through the MSQ a second time, that I finally said screw it and bought a story skip before I even finished up at Costa del Sol. I barely remember most of the plot of ARR, beyond being annoyed at having to run back to the Waking Sands so much, a lot of people I only half remember anything about dying, Moenbryda, and then the latter chunk of the L50 quests when things hit the fan and actually got interesting for a change.

    Don't get me wrong. I did enjoy a lot of it the first time through. But a lot of it really just felt like filler episodes that got in the way of the plot more than pushing it along, and it'd need a real good trip before I thought about playing through it again.


    (Also, what's up with all the Tataru hate? She's my favorite Scion )
    (1)

  10. #29
    Player
    3c-33's Avatar
    Join Date
    Oct 2019
    Posts
    97
    Character
    Phantasma Goria
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    1. add an aetheryte to lower la noscea around red rooster stead, there's no convenient way to get there that doesn't take a number of minutes

    2. delete the "teleport to the four corners of eorza to find the relic armor" quests at level 45 for all arr jobs

    3. move the npc that lets you upgrade the ironworks gear to mor dhona (i never even knew you could upgrade it lol)

    4. this one probably wont happen but some of the arr endgame dungeons are insufferable enough that i'd rather leave than actually play them and i wish i'd never unlocked them lol (copperbell hard, hullbreaker, brayflox hard's last boss, stone vigil hard, both halatalis, +the last boss of haukke manor hard should be fixed)

    4.5 along with that there's a few dungeons levelling up and at endgame where sometimes they want you to kill the adds and other times they don't want you to and i feel that's confusing for newer players especially when after arr there's no longer instances where you want to ignore adds unless you can simply because of power creep. i feel this creates those kind of players who ignore adds when they shouldn't be later on (wanderer's, tamtara hard, haukke hard, sastasha hard at the end, stone vigil hard (killing adds in that first boss gives the boss buffs) are all instances of conflicting mechanics when the game otherwise tries to teach you to kill adds in many stages of the game. (normal tamtara, copperbell, halatali, darkhold etc you get it)
    (6)

  11. #30
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Not to double post but... That should say trim, not trip

    Why the heck can't we edit posts from mobile??? Am I missing a button somewhere lmao

    I guess I'll add that it'd also be nice if all the mini aetherytes in capital cities unlocked automatically with the big one instead of needing to attune to all of them individually. Doesn't matter much for me anymore since I have them all on main and next highest alt, but still. I guess lore wise it definitely does add some flavor with the whole attunement thing, so I can see why it's there and I'm not really gonna complain too hard about it. It's just not exactly fun running all over the city to click crystals when you've already done it in every city once or twice :P be nice if it was automatic for alts at least
    (0)

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