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  1. #21
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ReiMakoto View Post
    If you play with a competent party 8 and 24 man parties also melt, the level 60 24 mans hardly get to do their mechanics anyway, its just blu's dps is kinda idiot proof compared to other classes, just press button when needed.
    Might be true if u encounter a random ally daily where the majority plays on savage niveau - I personally have never encounter a daily run where the first (yay first) Ancient Flare comes around 15% Boss LP left or killing CoD even before the cage mechanic...

    U have to admit that isn’t usual
    (0)

  2. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Mimicry is like a LOT of systems in FFXIV. Good in concept, bad in execution.

    1) Trying to find a Tank/Healer to mimic can be an absolute pain in the @$$. SE either needs to allow it to cycle though like a monk would forms or add some sort of tank/healer "dummy" near the BLU NPC.
    2) Mimicry needs to add much more survivability to it's tank form and make certain things instant cast. Cast spells on a tank are just wrong.
    3) Pom Cure is ridiculously strong, but it has to be spammed every GCD because the tank form is so weak.
    4) It affects zero dps spells in dps form.

    On a side note, the amount of BLU's I see in healing form that cast zero heals is too damn high. If you don't want to heal, go DPS and be done with it.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #23
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,325
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Mimicry is like a LOT of systems in FFXIV. Good in concept, bad in execution.

    1) Trying to find a Tank/Healer to mimic can be an absolute pain in the @$$. SE either needs to allow it to cycle though like a monk would forms or add some sort of tank/healer "dummy" near the BLU NPC.
    2) Mimicry needs to add much more survivability to it's tank form and make certain things instant cast. Cast spells on a tank are just wrong.
    3) Pom Cure is ridiculously strong, but it has to be spammed every GCD because the tank form is so weak.
    4) It affects zero dps spells in dps form.

    On a side note, the amount of BLU's I see in healing form that cast zero heals is too damn high. If you don't want to heal, go DPS and be done with it.
    1) Oh, maybe it's because I'm a populated server, but never had any problem finding tank or heals jobs anywhere... But the idea of the dummies would be good enough, just in case.

    2) Def. Agree! An OGCd mitigation tool would be extra good! Diamondback with that long-ass cast is not that reliable.

    3) Pom Cure is overpowered yeah, but for being a "spam" heal, maybe it should heal for less... BUT of course for that to happen the tanks should be more resistant and the healer should have more healing options, like a stronger and more expensive heal and something insta-cast. The big problem with healer stance atm is the fact that if your swiftcast is on CD, you don't have anything reliable to fast react to a spike dmg on a tank.

    4) This might be the least of the problems... it already buffs the dps potential a lot.


    Another thing to add. Mimicry should def. be available as a pre-requisite for one of the job quests and obtainable outside of a dungeon. It's such a staple spell and yet not every blue mage out there knows it exists.
    (3)

  4. #24
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    Another thing to add. Mimicry should def. be available as a pre-requisite for one of the job quests and obtainable outside of a dungeon. It's such a staple spell and yet not every blue mage out there knows it exists.
    IMHO it should have been a job quest requirement instead of Frogs Legs.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #25
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Mimicry is like a LOT of systems in FFXIV. Good in concept, bad in execution.

    1) Trying to find a Tank/Healer to mimic can be an absolute pain in the @$$. SE either needs to allow it to cycle though like a monk would forms or add some sort of tank/healer "dummy" near the BLU NPC.
    So much this. I'm on a populated server and even in Limsa Lominsa it took me around 20 minutes to find a healer to mimic. Mostly due to healers being in especially short supply as of late I'm sure.

    I'm on board with the MNK stance rotation idea more than the dummies.
    (3)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by InfiniDragon View Post
    Honestly, with the initial reaction to BLU, the "all-rounder" Trust jobs, the mimicry and quest line focusing on BLU being able to fill all roles, I'm starting to think their plan is to make BLU a full "all-rounder" job in 6.0 that gets queued based on the mimicry you're on (and likely requires specific spells equipped to meet the requirement to be the role).

    This would very likely mean no new jobs but I think people would take it to get one that could do any role.
    I'm not sure the programming would let them do that - it may be a quirk of the Trust system programming that lets them load up the appropriate choice of what are functionally separate NPCs.

    Having just gone through Holminster on my alt, I noticed that although the Exarch's class is "all-rounder" on the trust menu screen, once you get into the dungeon with him, he has a specified job (eg. Paladin when tanking). So it's possible there are actually separate PLD, WHM and BLM Exarch NPCs (or whatever his other classes are).

    Come to think of it, that might be why we can't have him as a 'levelable' trust avatar, either.

    Anyway, if that is indeed how it's handled for trusts, I'm not sure it could be used for blue mage. You don't change classes and the game won't recognise you as a tank or healer; you're still a DPS blue mage. The underlying system probably isn't set up to allow for altering that information.
    (1)

  7. #27
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    An additional thought: one potential way they could create a true role-switching blue mage would be IF they can retroactively create an underlying class for the job - then use different job stones to establish tank and healer variations, arcanist-style.
    (0)

  8. #28
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    If they do decide to make BLU a regular job later down the line, I'd imagine they could change Aether. Mimicry to swap between tank/DPS/healer each press/click and boost the tank stats a bit and give us an insta cast hate tool that pulls multiple enemies.

    It feels maybe they're experimenting a way to make BLU a main job, and we are the testers. Like, I think it's fine as a limited job but if you level with with a certain amount of spells maybe as a reward they'll "release" it as a full content job.
    For PVP, just make a new skillset like with other jobs and balance it accordingly. For dungeon and raids, BLU can cover all three roles as long as you have Mimicry, which should be a requirement to unlock it as a full time job IMHO.
    (1)

  9. #29
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MartaDemireux View Post
    So much this. I'm on a populated server and even in Limsa Lominsa it took me around 20 minutes to find a healer to mimic. Mostly due to healers being in especially short supply as of late I'm sure.
    Not to say you guys have a bad idea and it shouldn't be changed or whatever(honestly idc for anything BLU either way), but couldn't you just... ask somebody in the area to switch to a healer job? Even if people don't want to play healers, they usually at least have one leveled. It just sounds hella silly to look for 20 minutes.
    (0)

  10. #30
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Neela View Post
    it just shows that it would be massively op in its current state... 8 & 24 Blu content melts waaaaay faster than any daily or lvl 60 sync party on primals/raids... u don't even see most of the boss mechanics (ally raids)
    Bit late to respond but,


    Things melt fast as is on any job for old raids, and the only reason why Blu goes faster is due to things like Missile, Tail screw, and level 5 death -- I don't expect them to keep those abilities. They also melt fast because you're also maxed out on ilevel gear.

    Back to the point though, Aetheric Mimicry shows that BLU could have been a Tank, a DPS, or a healer and yet again shows that the job doesn't need to be side content. It also shows that they have the ability to allow for jobs to go outside of their "normal role". As stated before this could be rather interesting, but would no doubt be a nightmare to fully balance, as they'd essentially would double or triple the amount of possibilities that we currently have for job composition.
    (1)

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