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  1. #11
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Its neat but also clunky. Tanking savage content is pretty hard because your only cooldown is Diamondback. Healers basically have to Pom Cure literally every GCD because autos still hit like a truck on BLU with tank mimicry and Mighty Guard due to low base defense and poor max HP.
    (2)

  2. #12
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Its neat but also clunky. Tanking savage content is pretty hard because your only cooldown is Diamondback. Healers basically have to Pom Cure literally every GCD because autos still hit like a truck on BLU with tank mimicry and Mighty Guard due to low base defense and poor max HP.
    Agreed.

    Hell, they could easily fix most of those issues by adjusting certain existing spells so they take full advantage of Aetherial Mimicry: Tank.
    Like say: Mighty Guard also increasing MAX HP, or Flying Sardine getting an enmity modifier (making it like a "pseudo" Shield Lob/Tomahawk/Unmend/Lightning Shot).
    (3)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Here's a tin foil hat theory that is actually quite scary to think about:
    BLU is SE's way of testing how far they can nerf classes.

    If all BLU groups are able to clear Coils/Alexander Savage fights, despite the gimped defenses, weaker heals, etc. then what's to actually stop them from applying similar changes to actual jobs? Imagine in 6.0, Cure 2/Benefic 2 are only 500 potency, Succor no longer heals and our oGCDs are just nerfed to the ground. Or they just flat out remove mitigation skills from Tanks, leaving 1-2 at most.

    I doubt it will happen but it is something to think about.
    (1)

  4. #14
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Salt to the wound, but over all idea is pretty cool. The ability just shows that BLU can and should be a normal job. It also opens up a new door for jobs as you can basically have different jobs take different stances to allow them to function differently. Example being is giving tanks a DPS stance, dps a tank stance ect ect to fit their normal themes. Can be good or bad, but if they do go down that road will allow for a bit more flexibility but also a much bigger headache to balance.
    (3)

  5. #15
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    When it comes to raids, it seems like the main things BLU can abuse is the fact that a lot of their "broken" spells work on the adds bosses summon and that Diamondback's mitigation is ridiculous enough to let them survive almost any mechanic that isn't a straight instakill.

    Otherwise they're largely at a disadvantage compared to proper tanks/healers due to lack of cooldown options.
    (2)
    Last edited by KageTokage; 12-14-2019 at 04:59 PM.

  6. #16
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Personally, i feel that the mimicry needs to be split into three different spells (Gain the three after learning the one) and drop the requirement to go find a real job to activate the particular mimicry.
    Honestly.. a lot of what BLU is this expansion is just shy of being something good, but they fumbled it all at the 5 yard line; I have opinions on what i'd change at this point, but not the place for me to get up on my own soapbox about it.
    (0)

  7. #17
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    I think the majority are still unsatisfied, its an interesting concept, but youre basically locked into tank and healer stance because to refresh it you need to leave the instance, not to mention the fact the tank stance is very underwhelming. The arbitrary 100% uptime devilment on the dps stance as well feels very unispired, and is clearly just there to carry its dps output
    TBH I don't mind Aetherical mimcry working like that, because to change your role (job) you usually need to leave the instance anyways. I think of it more like a "job swap", except when in healer stance you can actually tank really well stuff that are not the hard raids, because you basically can spam Pom Cure to keep yourself alive... Your dps with Mighty Guard is really bad anyways.
    (0)

  8. #18
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seku View Post
    Salt to the wound, but over all idea is pretty cool. The ability just shows that BLU can and should be a normal job.
    it just shows that it would be massively op in its current state... 8 & 24 Blu content melts waaaaay faster than any daily or lvl 60 sync party on primals/raids... u don't even see most of the boss mechanics (ally raids)

    Quote Originally Posted by Silver-Strider View Post
    Here's a tin foil hat theory that is actually quite scary to think about:
    BLU is SE's way of testing how far they can nerf classes.

    Imagine in 6.0, Cure 2/Benefic 2 are only 500 potency, Succor no longer heals and our oGCDs are just nerfed to the ground. Or they just flat out remove mitigation skills from Tanks, leaving 1-2 at most.

    I doubt it will happen but it is something to think about.
    u know its common at a point in every mmo? if values turn to high... everything will rollback to smaller size/numbers again. like char lp... if they won't change values in time our tanks will hit the 100k lp in no time and a cure 3 will heal 20k... its not about foil theory... but about a way they have to go some day for staying able to balance around jobs/mobs/mechanics : /
    (2)
    Last edited by Neela; 12-16-2019 at 11:49 PM.

  9. #19
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Neela View Post
    it just shows that it would be massively op in its current state... 8 & 24 Blu content melts waaaaay faster than any daily or lvl 60 sync party on primals/raids... u don't even see most of the boss mechanics (ally raids)



    u know its common at a point in every mmo? if values turn to high... everything will rollback to smaller size/numbers again. like char lp... if they won't change values in time our tanks will hit the 100k lp in no time and a cure 3 will heal 20k... its not about foil theory... but about a way they have to go some day for staying able to balance around jobs/mobs/mechanics : /
    If you play with a competent party 8 and 24 man parties also melt, the level 60 24 mans hardly get to do their mechanics anyway, its just blu's dps is kinda idiot proof compared to other classes, just press button when needed.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Neela View Post
    u know its common at a point in every mmo? if values turn to high... everything will rollback to smaller size/numbers again. like char lp... if they won't change values in time our tanks will hit the 100k lp in no time and a cure 3 will heal 20k... its not about foil theory... but about a way they have to go some day for staying able to balance around jobs/mobs/mechanics : /
    I don't really see how this would be physically possible considering that MND scaling would keep the health inflation matter to a minimal, with DET filling out any further discrepancy (You WILL have some DET on your Healer gear as most come with it baseline, even if you don't meld for DET). I mean, Tanks already have 100k+ health and my Cure 3 is still about to hit for well into the 30k+ area, non-crit. I'm more referring to the thought that SE could arbitrarily nerf Healing potency for the sake of nerfing healers and make the job more demanding; Cure 2 going from a 600 potency heal down to a 500 potency, Sacred Soil's regen potency dropping down to 50 from 100, Essential Dignity capping at 600 cure potency, etc.
    (0)

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