
Originally Posted by
Palitutu
The survival of this mode has little to do with how good or bad it is, ultimately. What makes the frontline modes more or less successful is the easy availability with a roulette, short queuing times, long-term mount farming and very decent rewards (tomes, pvp currency, exp). Of course, some people just enjoy pvp. But most need a bait to get into it. Rival Wings would probably be just as popular as frontline if we had a Rival Wings Roulette that rotates the maps, same way than the frontline rou rotated modes. I wager that's what will happen, either that or it'll be added to frontline rous once GC affiliations have been canned.
That said, I am at a loss for word that there are people even trying to defend what is currently happening in frontline. That a specific number of players are exploiting a loophole in the system to ensure victory is the very definition of what cheating is. If the developers had intended for pre-made 24-men alliances to be a factor in frontline, they would let people queue as such. Clearly, they never intended for that. Essentially, what we're seeing right now is the equivalent of a professional team rigging the system to play against a team of amateurs and then trying to justify that what they did is fair play. It's not.
Any competent and respectable player, in any sport, esport or pvp environment, would look down upon such practices and the people doing it. A victory against your equals is something to be celebrated. Setting the game field so all the experienced players can stomp over the less experienced players is nothing short of pathetic.
PVP players often mourn that pvp is unpopular in FF14. That not enough people play it, that queues take forever. If you're participating in the current frontline disaster, you only need look at yourself as to why FF14 players dislike pvp. You make the experience miserable for everyone.