well i am not sure what you meant by seeing the plan usage but if you want an example i thought like for an opener u start with ED gain stacks ->plan B ->set bio and miasma dots and then fester/broil when u can.
or when you put chain ,you can pop plan A/B for burst time depending on the situation.
let me know if now the layout is better.
i doubt anything i thought could made the fairy any more clunky then SE made it to be at SHB XD.
joking aside,i haven't changed embrace that much ,the only change is that you can pick who the fairy can focus on instead of her casting it on wild people where she doesn't need to.
as for 0 MP Cost,the only 2 skills that have mp cost are embrace and fey blessing ,the rest dont have any mp consumption.
fey wind consumes the fairy gauge,whispering dawn,consolation,fey illuminate are still the same and don't need any mp so that aspect is still rather fine i think.
as for giving them back old skills,i guess rouse and light blessing are identical but it also can be compared to AST horoscope or Plenary Indulgence in that regard since it gives extra healing when using certain skills(in this case ,when the fairy casts her spells) .
also i don't see anything wrong with giving skills that are similar in execution but different in how they worked. divine intervention might work like collective unconsciousness cause its basically a channeled skill which wouldn't make any different from any channeled skill since u need to stand still for it but unlike CU,it doesn't reduce damage in fact it boost it and his buffs don't stay after it got canceled.
also their requirements and CD are different as well since u need to fill the fairy gauge and also call upon seraph to use it.
the thing i could say about it is that i gave scholar a channeling skill like AST has CU but other then that i don't see anything similar beyond that.
i don't see anything wrong with the ideas of the old skills they removed tbh,i think they have quite a fun element in them including stances.again this how i saw it.



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