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  1. #4
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Blueyes View Post
    It isn't the most engaging content. Often times, it involves bashing your head against a wall until you figure out how to handle the instant-kill mechanic, then once you have that down, it becomes a simple stroll to the finish line. And yeah, even if you know what to do, an unfortunate lag spike can put an end to your 3-round fight real quick.
    You have just described how all Savage (and to an extent, Extreme) fights are structured and I think those are the most engaging content in the game n_n

    I personally think Masked Carnivale is very well designed to provide a similar experience of figuring out and progging a scripted fight without (in most cases) an enrage timer to beat. I'm a big fan of stuff that I can progress through because I feel intrinsically rewarded once all the pieces finally fall into place and all the stuff I was struggling with gradually becomes second nature. Okay, it may not be the best fit for something that has story and an incredibly useful spell locked behind it but... I would like to see a bit more of this kind of design outside of Savage/Extreme/Ultimate.

    Content can be fun without being clearable on the first try. I wish people had higher tolerance for wall-bashing ._. Just high enough to notice that many of those walls are actually staircases.
    (2)
    Last edited by Bonbori; 12-16-2019 at 11:38 PM.