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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,498
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    I would argue that's basically true of near every trial and raid they design though.
    (7)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cidel View Post
    I would argue that's basically true of near every trial and raid they design though.
    Those are designed with 4 tanks, 3 healers, and a bunch of DPS in mind.

    These are solely for Blue Mage. There's only one way do to mechanics. Many of which you need memorization for the one way to do them. I have fun doing raids with other people, even when dying. We learn and keep moving. In the Carnivale I keep dying to the same mechanic over, and over, and over. If you lag in any other content, there's other people to back you up so you can keep going longer. If you lag in this (Internet or mentally) at any key moment, you're screwed in every literal meaning of the word. There are many times that if you attack, you won't have enough time to use your interrupt as Blu, which will 100% kill you every single time.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV