The OP seems like a joke to me. sanctity? lol
But yeah, this. It made sense when we had different grades while levelling, but now not really. And I often forget to activate it when changing class.
It honestly should just be a passive traot at this point.
It made sense when it had the drawback of moving at a slower speed. The different grades granted by traits only ever seemed like a hacky way of saying "you are hidden from enemies at most X levels above you". Since that is now baked into the ability and the speed penalty is gone, there's zero reason not to make it a fully passive, always-on buff.
Having to manually activate it is only a problem if you change classes in town. If you change out in the wild, sneak will auto-activate. I hope they can fix that at least, because it's put me in harm's way more than once.
Hell, maybe they should just invert the indicator. Remove the current orbs, but if sneak isn't active, display a sparkling disco ball above the character's head. Because, you now, you're deliberately making yourself more visible to enemies.
Well, the rotating orbs graphic is something that you don’t like. In reality, you would be doing something you don’t like in order to mask your presence, be it smearing oils on yourself, dressing up in camouflage, sitting in a deer blind, etc.
I don’t mind the orbs, though I turn them off when my level is high enough. For some of those fishing holes, the wildlife wanders dangerously close.
The orbs are probably more like a signal to other players that a gatherer is running around, such that if the gatherer still manages to get attacked, players can assess the situation and lend a hand.
Here’s a compromise: When fishing, you’re standing still anyway, and the fishing rod is a visible indication of what you’re doing. So when you first cast your line (at a given spot), the orbs should fade from view, only to return when putting your fishing rod away.
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