Quote Originally Posted by MitsukiKimura View Post
This is what I've thought of and came up with for the cards
Arrow: When used, gives the target a Haste effect for 15 seconds
Bole: Grants the user/target 10% Defense for 15 seconds
Ewer: Grants the user 50 MP potency recovery for 10 seconds
Spire: Grants the user 10% Direct hit for 15 seconds
Balance: Increase damage dealt by 5% for 10 seconds(Damage and duration has been nerfed to make other cards viable)
Spear: Increased critical chance by 10% for 15 seconds.
Royal Road is back with it's old effect
This will bring back flavor without making "Balance" Meta. Square enix shouldn't try to cater to those who care only about "Meta" they should be concerned with how they can bring back it's lore and unique game play while making all cards worth using.
As long as players can buff their damage with any card it will ALWAYS be meta. The whole point those streamers and raiders fished for balance was because it buffed their damage. Even if it was only a 1% buff they will still find a way to fish for it because that 1% will add up. It's why people look for those rotations and stuff now. You can't stop the meta. What we have now is really one of the only ways to fight it. Hell thats why ninja and other jobs will always be in groups. You can't stop the meta. D: