Quote Originally Posted by Bright-Flower View Post
All they would need to do is:

Make learning jobs from monsters a lore thing you do in quests but not how you get them gameplay wise.

Give it a set rotation with spells themed after monster abilities.

Give it a unique LB 3 and job gauge with some sort of mechanic or secondary resource for powerful moves.

I don't think a middle of the road approach will work. You either do the above and have it fit the mold of FFXIV, or you do something else like they did with the limited job idea. Personally I don't mind blu as a limited job because I don't think we'd have seen blu coming as a normal job anyway, at least not until like 6.0 at the very earliest after adding red mage as a third caster. And I think limited jobs are at least potentially a fun way to include less conventional jobs in the game while maintaining their spirit.
I considered all of that as well, though I think this was really what a lot of people wanted prior to it's release. Considering how much development it has gotten by now, it almost feels like it needs a different approach than simply culling the concept and skills down to become "normal".


Originally I actually anticipated blue mage to be our caster tank eventually. white mage being a healer, red and black mage being support and regular casters respectively... why not have a mage in the tank spot (and it's blue cuz role too!)? Could've developed some system around turning on certain buffs that generate a resource on being hit and attacking similarly to DRK and have procs that activate monster abilities. Since the whole idea is getting beat up by monsters and learning their abilities, could've easily become a regular tank job with counter properties and something interesting. At the very least it could've been a base caster and even keep the thing it's doing now as a limited job, but balance it around being able to perform all the content instead of less than half of it.