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  1. #11
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Nabiri View Post
    I'm fully confident that SE can make BLU an unlimited job. If they want to..
    They just need to make a version of it that fits FFXIV - Just like they have with RDM, SMN, BRD, DRK, NIN, etc.

    I don't want to see any more beloved jobs come out half-baked as a result of being afraid to change them a little to make them fit FFXIV.

    I absolutely love seeing everyone's ideas at how to work BLU into the game as unlimited. I hope SE is listening.
    Thank you OP, and others!
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    (6)

  2. #12
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Valic View Post
    Also TL;DR. Guess I just won't comment cuz I didn't bother to read /shrug

    Seriously, what a crappy way to leave a post on someone's thread. for all you know, what you said was already in there. Could've at least skimmed to the bottom where the core of the whole post is.
    Can you make a short summary? Because I'm not reading that wall of text
    (0)

  3. #13
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    TLDR

    Sorry no, I like blue mage is right now. I enjoy spamming primal spells and wacky spells that would break regular content with a regular jobs.

    With my BLU with healer Mimic, I can heal, use Bristle and buff my spell potency Moon flute, spam Surpanakha, use Glass dance,use Magic hammer, Raise.... Here is an opener with BLU

    Opener: bristle+moon flute+torment+weave+primal+devour+primal+hammer+primal+primal+supernaka->(downtime)->refresh bristle+torement+filler+primals

    All while being a BLU healer. No other healer can do what BLU can do and that what makes it fun, if you made BLU into a " normal job" it would have to get rid of alot of wacky jobs and OP actions that make it fun.
    And you can do none of that in Shadowbringers content, HoH or Eureka. All we're asking is a fixed set of abilities to use wherever BLU can't currently enter and you can keep playing with wacky spells in old dungeons. I haven't seen anyone who wants that to be taken away. It's just a weird bad faith interpretation of the request to unlock the job.
    (9)
    Graphics
    MSQ
    Viper

  4. #14
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    Blue Mage has a boring normal rotation though as of this patch, which you will have to do with slight deviations to help heal, why do people think the class has no rotation, its got a fairly standard level 60 caster rotation
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #15
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    im not saying its 10/10 flawless job design but fixing problems it might have and making unlimited are different issues. in fact the limited status i dont find an issue unless it remains the only limited job.
    (1)

  6. #16
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Jkap_Goat View Post
    Can you make a short summary? Because I'm not reading that wall of text
    If you want to understand what the purpose of this thread is about, read the opening post. It’s incredibly disrespectful to butt in with an opinion after making a comment about how you aren’t going to bother to read the thread’s proposal. Just skip the quest dialogue and read the “HOW THIS WILL WORK” section. Don’t be lazy.
    (14)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #17
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BubblyBoar View Post
    I mean, all that fun and wacky stuff can still be there. Just allow a real job version that can do the current expansion/story/DF.
    Literally this ^

    Quote Originally Posted by HeulGDarian View Post
    Their the minority of the community but they are the majority that play the job. Its ok to not like the job this is why there are alot of Jobs afterall so People can have options. But dont Come out to ask that they should make the job like all the other to accomodate you since alot of peeps didnt like it. Its basicly giving a middle finger to those Who like the job. As for why they ask for more limited its cause theyd love more diversity than Just blu. Blu has made old content relevant for some People and they freaking love it. Such as the hw savage for the titles synced No echo all blu and the arr savage. Not all content needs to be liked by everyone.
    I merely made an idea... Besides, the large majority of the playerbase isn't really fond of BLU being this limited job. It's a novelty joke at first to see all the animations of monsters for the first few days but after you're done getting skills and doing whatever it is you want for rewards... There's never really a point in continuing to play it. Many people drop it off within a few days because it's simply just side content. You could still have old content relevant with this job without it being a "try it and drop it" job.

    Quote Originally Posted by Jkap_Goat View Post
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    Maybe if you read my post, you'd understand what people are talking about. You could easily have this job just how it is without it being a "boring rotation job" as you put it.Also if your'e doing the same rotation on every job, you're doing something wrong optimization-wise.

    Quote Originally Posted by Jkap_Goat View Post
    Can you make a short summary? Because I'm not reading that wall of text
    This confirms your posts are garbage and not worth acknowledging btw. This isn't Tumblr where you spew your opinion without acknowledging someone else's. In case you're not reading this one I'll make a short summary of it below though, just for you pumpkin.

    TL;DR: no.

    Quote Originally Posted by Reinha View Post
    And you can do none of that in Shadowbringers content, HoH or Eureka. All we're asking is a fixed set of abilities to use wherever BLU can't currently enter and you can keep playing with wacky spells in old dungeons. I haven't seen anyone who wants that to be taken away. It's just a weird bad faith interpretation of the request to unlock the job.
    ^^^^^^

    Pretty much this. It can even stay how it currently functions, just ya know... let it not be this side content of a job that's dropped off in a couple days.

    Quote Originally Posted by HeulGDarian View Post
    im not saying its 10/10 flawless job design but fixing problems it might have and making unlimited are different issues. in fact the limited status i dont find an issue unless it remains the only limited job.

    I'd argue being limited is its biggest flaw since it came out. Since red mage people have been wanting blue mage to genuinely play and thinking of how they'll creatively add it to the game and complete the set.... then we get a job that can't do anything current, or queue normally, or anything else. You grab your spells, you do some carnival for allied seals you can get from hunt marks anyways and..... welp, that was fun, *continues on real job to do current content*.


    Quote Originally Posted by Wanzzo View Post
    Loved your effort!

    About the idea around how each role would be obtainable by a BLU, I was reading and thinking: "hmm, maybe if the skills/spells works in groups it will be better!".

    Something like:
    - each skill/spell in fact have 3 variations of damage, heals (if it's the case) and mitigation. One is active accordingly to the role active in the same moment.
    - each variation have it's own image in the hotbar (or maybe, it's own name...). And when changing roles, the image (and maybe name) changes accordingly.
    - each skill/spell enter in a group (each group have a proper name, but here I'll call them levels). When you get the requisited number of skills/spells of each lv you can access dungeons and stuff.

    All groups are, in fact, levels. The lv1 is for less damage/heals/defense, the lv2 is for a more versatile and effective effects and lv3 is for end gaming content with more damage, heals and all...

    So, you can have skills/spells active for each lv. Through job quest you can open the next tier of skills/spells (next lv) opening more powerfull versions of the things you have and getting access to more effective skills/spells through monsters. You can make a spell more powerful only by changing it's lv (from one to two or three). Or you can go for a different spell to do the similar effect hunting the monster that gives it.

    It's like slots. In lv1 you have 7 slots, in lv2 5 slots and in lv3 you have 3 slots. In all, you can make 15 skills/spells active at a given time. 7 for less powerful and more for "suport", 5 for regular action based on the role and 3 to overpass the bosses and shiets...
    In all, you will have 15 slots. Only after filling all slot you can go for end contents.

    You can choose what skill/spell will fill each slot on each lv. In this way, you don't need to get all skill/spells from monsters to play the end content if you don't like.

    In this way, no BLU will be like any other BLU (except for those who follows pre-builds on youtube and foruns) since they will pick different skill/spell for different slot in each lv.

    I know this will result in a lot of skills/spells to cover and to create variations. But, after some tests, some of those could be reduced or merged to form better ones by the devs. The total amount can be reduced to somewhere near to 18. With each possible variation, we can have 18x3 = 54.
    OOOor if it reduced to exactly 15 skills/spells, we can have 15x3 = 45 in total. But this will remove the freedom to go as you please, see?

    What you think about all that?

    I like it in theory but in practice it defeats a large reason why blue mage is enjoyable. Which is the adventuring into the world aspect and finding the skills yourself part. I'd like to have some form of role change idea that sync's things in such a way that you can be any role for any party and still allow yourself the fundamentals without a regular "base rotation". Some way to keep the mentioned "silly fun skills" while actually being useful to a party or in doing content. While I understand the idea behind giving it levels for each spell, it almost seems too meticulous to do that and would probably be a lil bit of a deal breaker for most. Maybe for balancing purposes it would work though.
    (4)
    Last edited by Valic; 12-14-2019 at 05:15 AM.

  8. #18
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    All they would need to do is:

    Make learning jobs from monsters a lore thing you do in quests but not how you get them gameplay wise.

    Give it a set rotation with spells themed after monster abilities.

    Give it a unique LB 3 and job gauge with some sort of mechanic or secondary resource for powerful moves.

    I don't think a middle of the road approach will work. You either do the above and have it fit the mold of FFXIV, or you do something else like they did with the limited job idea. Personally I don't mind blu as a limited job because I don't think we'd have seen blu coming as a normal job anyway, at least not until like 6.0 at the very earliest after adding red mage as a third caster. And I think limited jobs are at least potentially a fun way to include less conventional jobs in the game while maintaining their spirit.
    (2)

  9. #19
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bright-Flower View Post
    All they would need to do is:

    Make learning jobs from monsters a lore thing you do in quests but not how you get them gameplay wise.

    Give it a set rotation with spells themed after monster abilities.

    Give it a unique LB 3 and job gauge with some sort of mechanic or secondary resource for powerful moves.

    I don't think a middle of the road approach will work. You either do the above and have it fit the mold of FFXIV, or you do something else like they did with the limited job idea. Personally I don't mind blu as a limited job because I don't think we'd have seen blu coming as a normal job anyway, at least not until like 6.0 at the very earliest after adding red mage as a third caster. And I think limited jobs are at least potentially a fun way to include less conventional jobs in the game while maintaining their spirit.
    I considered all of that as well, though I think this was really what a lot of people wanted prior to it's release. Considering how much development it has gotten by now, it almost feels like it needs a different approach than simply culling the concept and skills down to become "normal".


    Originally I actually anticipated blue mage to be our caster tank eventually. white mage being a healer, red and black mage being support and regular casters respectively... why not have a mage in the tank spot (and it's blue cuz role too!)? Could've developed some system around turning on certain buffs that generate a resource on being hit and attacking similarly to DRK and have procs that activate monster abilities. Since the whole idea is getting beat up by monsters and learning their abilities, could've easily become a regular tank job with counter properties and something interesting. At the very least it could've been a base caster and even keep the thing it's doing now as a limited job, but balance it around being able to perform all the content instead of less than half of it.
    (1)

  10. #20
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Personally I was pleasantly surprised with what was done with BLU this patch. I still hate the fact that its limited, and 20 levels UNDER the level cap, and i do hope they raise its level to the cap soon, but with all these new abilities, aetheric mimicry, and all of these ways to attack and support , I think SE is moving in the right direction when it comes to this class.
    (1)

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