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  1. #1
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Nabiri View Post
    I'm fully confident that SE can make BLU an unlimited job. If they want to..
    They just need to make a version of it that fits FFXIV - Just like they have with RDM, SMN, BRD, DRK, NIN, etc.

    I don't want to see any more beloved jobs come out half-baked as a result of being afraid to change them a little to make them fit FFXIV.

    I absolutely love seeing everyone's ideas at how to work BLU into the game as unlimited. I hope SE is listening.
    Thank you OP, and others!
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    (6)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    Blue Mage has a boring normal rotation though as of this patch, which you will have to do with slight deviations to help heal, why do people think the class has no rotation, its got a fairly standard level 60 caster rotation
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BubblyBoar View Post
    I mean, all that fun and wacky stuff can still be there. Just allow a real job version that can do the current expansion/story/DF.
    Literally this ^

    Quote Originally Posted by HeulGDarian View Post
    Their the minority of the community but they are the majority that play the job. Its ok to not like the job this is why there are alot of Jobs afterall so People can have options. But dont Come out to ask that they should make the job like all the other to accomodate you since alot of peeps didnt like it. Its basicly giving a middle finger to those Who like the job. As for why they ask for more limited its cause theyd love more diversity than Just blu. Blu has made old content relevant for some People and they freaking love it. Such as the hw savage for the titles synced No echo all blu and the arr savage. Not all content needs to be liked by everyone.
    I merely made an idea... Besides, the large majority of the playerbase isn't really fond of BLU being this limited job. It's a novelty joke at first to see all the animations of monsters for the first few days but after you're done getting skills and doing whatever it is you want for rewards... There's never really a point in continuing to play it. Many people drop it off within a few days because it's simply just side content. You could still have old content relevant with this job without it being a "try it and drop it" job.

    Quote Originally Posted by Jkap_Goat View Post
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job


    I Love limited jobs and I cannot wait to see more SE
    Maybe if you read my post, you'd understand what people are talking about. You could easily have this job just how it is without it being a "boring rotation job" as you put it.Also if your'e doing the same rotation on every job, you're doing something wrong optimization-wise.

    Quote Originally Posted by Jkap_Goat View Post
    Can you make a short summary? Because I'm not reading that wall of text
    This confirms your posts are garbage and not worth acknowledging btw. This isn't Tumblr where you spew your opinion without acknowledging someone else's. In case you're not reading this one I'll make a short summary of it below though, just for you pumpkin.

    TL;DR: no.

    Quote Originally Posted by Reinha View Post
    And you can do none of that in Shadowbringers content, HoH or Eureka. All we're asking is a fixed set of abilities to use wherever BLU can't currently enter and you can keep playing with wacky spells in old dungeons. I haven't seen anyone who wants that to be taken away. It's just a weird bad faith interpretation of the request to unlock the job.
    ^^^^^^

    Pretty much this. It can even stay how it currently functions, just ya know... let it not be this side content of a job that's dropped off in a couple days.

    Quote Originally Posted by HeulGDarian View Post
    im not saying its 10/10 flawless job design but fixing problems it might have and making unlimited are different issues. in fact the limited status i dont find an issue unless it remains the only limited job.

    I'd argue being limited is its biggest flaw since it came out. Since red mage people have been wanting blue mage to genuinely play and thinking of how they'll creatively add it to the game and complete the set.... then we get a job that can't do anything current, or queue normally, or anything else. You grab your spells, you do some carnival for allied seals you can get from hunt marks anyways and..... welp, that was fun, *continues on real job to do current content*.


    Quote Originally Posted by Wanzzo View Post
    Loved your effort!

    About the idea around how each role would be obtainable by a BLU, I was reading and thinking: "hmm, maybe if the skills/spells works in groups it will be better!".

    Something like:
    - each skill/spell in fact have 3 variations of damage, heals (if it's the case) and mitigation. One is active accordingly to the role active in the same moment.
    - each variation have it's own image in the hotbar (or maybe, it's own name...). And when changing roles, the image (and maybe name) changes accordingly.
    - each skill/spell enter in a group (each group have a proper name, but here I'll call them levels). When you get the requisited number of skills/spells of each lv you can access dungeons and stuff.

    All groups are, in fact, levels. The lv1 is for less damage/heals/defense, the lv2 is for a more versatile and effective effects and lv3 is for end gaming content with more damage, heals and all...

    So, you can have skills/spells active for each lv. Through job quest you can open the next tier of skills/spells (next lv) opening more powerfull versions of the things you have and getting access to more effective skills/spells through monsters. You can make a spell more powerful only by changing it's lv (from one to two or three). Or you can go for a different spell to do the similar effect hunting the monster that gives it.

    It's like slots. In lv1 you have 7 slots, in lv2 5 slots and in lv3 you have 3 slots. In all, you can make 15 skills/spells active at a given time. 7 for less powerful and more for "suport", 5 for regular action based on the role and 3 to overpass the bosses and shiets...
    In all, you will have 15 slots. Only after filling all slot you can go for end contents.

    You can choose what skill/spell will fill each slot on each lv. In this way, you don't need to get all skill/spells from monsters to play the end content if you don't like.

    In this way, no BLU will be like any other BLU (except for those who follows pre-builds on youtube and foruns) since they will pick different skill/spell for different slot in each lv.

    I know this will result in a lot of skills/spells to cover and to create variations. But, after some tests, some of those could be reduced or merged to form better ones by the devs. The total amount can be reduced to somewhere near to 18. With each possible variation, we can have 18x3 = 54.
    OOOor if it reduced to exactly 15 skills/spells, we can have 15x3 = 45 in total. But this will remove the freedom to go as you please, see?

    What you think about all that?

    I like it in theory but in practice it defeats a large reason why blue mage is enjoyable. Which is the adventuring into the world aspect and finding the skills yourself part. I'd like to have some form of role change idea that sync's things in such a way that you can be any role for any party and still allow yourself the fundamentals without a regular "base rotation". Some way to keep the mentioned "silly fun skills" while actually being useful to a party or in doing content. While I understand the idea behind giving it levels for each spell, it almost seems too meticulous to do that and would probably be a lil bit of a deal breaker for most. Maybe for balancing purposes it would work though.
    (4)
    Last edited by Valic; 12-14-2019 at 05:15 AM.

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    No no no no, I hate the thought of blue mage being another caster, with some boring rotation that all the other normal regular jobs have. You have 17 jobs that follow the same boring rotation. Blue mage is a wacky , gimmicky job
    What's funny is...the caster role is the most varied out of every role/subrole in the game, at least in my opinion. All three of them being completely different from each other. Also BLU already has a standard rotation, but it's more like a priority system like SMN's. The only difference is there's really no gauge or sense of progression towards it, which to me is what made the unlimited jobs feel rewarding to play.

    Honestly it'll be in good hands if it becomes an unlimited job.
    (8)