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  1. #11
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Loved your effort!

    About the idea around how each role would be obtainable by a BLU, I was reading and thinking: "hmm, maybe if the skills/spells works in groups it will be better!".

    Something like:
    - each skill/spell in fact have 3 variations of damage, heals (if it's the case) and mitigation. One is active accordingly to the role active in the same moment.
    - each variation have it's own image in the hotbar (or maybe, it's own name...). And when changing roles, the image (and maybe name) changes accordingly.
    - each skill/spell enter in a group (each group have a proper name, but here I'll call them levels). When you get the requisited number of skills/spells of each lv you can access dungeons and stuff.

    All groups are, in fact, levels. The lv1 is for less damage/heals/defense, the lv2 is for a more versatile and effective effects and lv3 is for end gaming content with more damage, heals and all...

    So, you can have skills/spells active for each lv. Through job quest you can open the next tier of skills/spells (next lv) opening more powerfull versions of the things you have and getting access to more effective skills/spells through monsters. You can make a spell more powerful only by changing it's lv (from one to two or three). Or you can go for a different spell to do the similar effect hunting the monster that gives it.

    It's like slots. In lv1 you have 7 slots, in lv2 5 slots and in lv3 you have 3 slots. In all, you can make 15 skills/spells active at a given time. 7 for less powerful and more for "suport", 5 for regular action based on the role and 3 to overpass the bosses and shiets...
    In all, you will have 15 slots. Only after filling all slot you can go for end contents.

    You can choose what skill/spell will fill each slot on each lv. In this way, you don't need to get all skill/spells from monsters to play the end content if you don't like.

    In this way, no BLU will be like any other BLU (except for those who follows pre-builds on youtube and foruns) since they will pick different skill/spell for different slot in each lv.

    I know this will result in a lot of skills/spells to cover and to create variations. But, after some tests, some of those could be reduced or merged to form better ones by the devs. The total amount can be reduced to somewhere near to 18. With each possible variation, we can have 18x3 = 54.
    OOOor if it reduced to exactly 15 skills/spells, we can have 15x3 = 45 in total. But this will remove the freedom to go as you please, see?

    What you think about all that?
    (4)
    Last edited by Wanzzo; 12-14-2019 at 02:40 AM.