To be honest, I'm still happy with the concept of Limited Jobs, I just wish they did more with it and handled it better... Blue Mage doesn't feel powerful enough, nor fun enough (just flesh it out more like a real Job, with a gauge and abilities, absurd abilities...), to really justify the concept, for the most part spells are just carbon copies with an elemental swap here and there... The crowd control aspects of the Job have real potential, but XIV is not built around trash packs, and such skills rarely ever work on bosses, so that's a bust... Reward wise? Poetics and Allied Seals remain lackluster at best, I'm honestly amazed they didn't make Masked Carnival a Gold Saucer thing, although MGP is barely a step up from Allied Seals, but it at least fits with one of the main piece of Gold Saucer pieces of content XIV has yet to get...
The idea is functional, but disappointing, IMO. If they made Blue Mage a "real" Job? Well then it's a coin toss on whether I'd ever play/main it. At least as a Limited Job I have cause to use it every now and then, my disappointment mostly stems from wanting more and getting nothing. When I do play it I do actually enjoy it, but the reasons to play it is very lacking (less than a handful of weekly pieces of content...), and the rewards for doing so non-existent. Furthermore, what I do play is still ultimately lacking, its rotation and mechanics still require polish IMHO.
I know XIV OF hates XI, but honestly XI Blue Mage had one solid concept I'd love to see XIV get as well, and that's attaching Traits to spells. That's a far more solid reason to have 6 spells that all do a 220 potency AoE, just for the sake of covering elements for Masked Carnival... Sadly, even XIVs actual Jobs have piss all to show for Traits in this game... Still, I imagine a large part of that is XIVs dev team not wanting to worry about them for balance purposes... Limited Jobs should be able to throw such concerns out the window, right? Bare minimum, bring over the type Killer traits (Bird Killer, Dragon Killer, etc.), then you can justify bringing X spells vs Nidhogg or Y spells vs Ravana (sadly I already know 99% of XIV hates that idea, because the idea of having to do any sort of prep-work before a fight is antithetical to this games community). I also think you can copy something XIs Efflux ability over, and just slap an Azure Gauge on Blue Mage; Casting spells increases the gauge, Efflux lets you burn gauge to boost spells potency/effect. That automatically makes the Job a bit more engaging to play, IMO.


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